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Hyper Layer Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 27d ago · 102.209.116.71:28015

Abstract

We describe the public Rust server Hyper Layer Test, reached at 102.209.116.71:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,608 of all servers, the top 70%. It last wiped 28d ago.

Keywordsrust server

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,608top 70%
Last wipe28d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Hyper Layer Test
Figure 4: The map: Procedural Map, size 3500, seed 1684990273. Open on RustMaps.
Table 3: The server's published settings.
Address102.209.116.71:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe30 Sep 2026, 16:00 UTC
Hostname–
First seen30 Sep 2026
MapProcedural Map
Size3500
Seed1684990273

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average636/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average59/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average36/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average138/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average255/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Hyper Layer Test based?

A region is not published by Hyper Layer Test. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 102.209.116.71:28015.

A.2What is the online status and reliability of Hyper Layer Test?

Hyper Layer Test is currently offline, with the last sighting 27 days 8 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 30 September 2026 by Rust Statistics.

A.3What is the Rust version for Hyper Layer Test?

Rust network protocol 2633 and build 165217 is the version that Hyper Layer Test runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does Hyper Layer Test follow for wipes?

The record of Hyper Layer Test's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 28 days 2 hours ago.

Population

A.5What position does Hyper Layer Test occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Hyper Layer Test at #16,608, within the top 70% of ranked servers.

A.6What is the population level of Hyper Layer Test?

At this moment Hyper Layer Test is offline, having last been seen 27 days 8 hours ago.

Tags, lists

A.7What is the meaning of the tags on Hyper Layer Test?

Tags from Hyper Layer Test, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Hyper Layer Test be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Hyper Layer Test fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9What are the settings and rules that govern Hyper Layer Test?

Its name carries no gather rate for Hyper Layer Test. The group cap is 8 players, which is the default in the game. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. The server has VAC on, Valve's anti-cheat.

A.10On which map does Hyper Layer Test take place?

Generated by the game from seed 1684990273, the procedural map on Hyper Layer Test measures 3,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.11What steps are required to join Hyper Layer Test?

Press F1 inside Rust to open the console and enter client.connect 102.209.116.71:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://hyperlayer.net.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. 50 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs165217Build. The game build is 165217.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.