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nagol's evil lair

Rust Statistics

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Online · checked 9m ago · 103.15.237.173:25726

Abstract

We describe the public Rust server nagol's evil lair, reached at 103.15.237.173:25726. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 31. It ranks #7,149 of all servers, the top 32%. It last wiped 5d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak 3
Rank2#7,149top 32%
Last wipe5d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123418:0003:0012:0022:0007:0016:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040018:0003:0012:0022:0007:0016:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct.

4Rank

The server stands in the top 32% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.1 daysbetween real wipes
On rhythm20%of its recent wipes
Wipe-day peak3players, last three wipes
Crowd held0%else halves by day 1
Sat 24 OctThu 22 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 09:115d ago 3 – running 0
Thu 22 Oct, 10:377d ago 3 – 1.9 d 3
Thu 22 Oct, 02:427d ago 3 – 0.3 d 3
Wed 21 Oct, 10:008d ago 3 – 0.7 d 3
Tue 20 Oct, 07:399d ago 3 – 1.1 d 2
Sun 18 Oct, 01:4411d ago 3 halved by day 1 2.2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of nagol's evil lair
Figure 5: The map: Procedural Map, size 1400, seed 1. Open on RustMaps.
Table 4: The server's published settings.
Address103.15.237.173:25726
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 09:11 UTC
Hostname–
First seen18 Oct 2026
MapProcedural Map
Size1400
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average343/400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average458/500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average979/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average52/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average983/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average37/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does nagol's evil lair perform well?

Its average server fps over the last 48 hours was 239, with a minimum of 232. The highest number of entities it carried was 9,253, comprising buildings, deployables and all other objects. Its highest memory usage was 2,619 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of nagol's evil lair?

A region is not published by nagol's evil lair. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 103.15.237.173:25726 is its address.

A.3What is the reliability of nagol's evil lair, and is it online?

At the present moment, nagol's evil lair is online. It last restarted around 3 days 2 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 18 October 2026.

A.4What version of Rust is run on nagol's evil lair?

nagol's evil lair is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does nagol's evil lair follow for wipes?

No next wipe can be predicted for nagol's evil lair since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 5 days 8 hours ago.

A.6How would you describe wipe day on nagol's evil lair?

Recent wipes saw an average peak of 3 players. The peak on the latest wipe came 0 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 1.

Player count

A.7How does nagol's evil lair compare with other Rust servers in the rankings?

Ranked by player hours across seven days, nagol's evil lair holds #7,149, in the top 32% of all ranked servers.

A.8How would you characterise the player activity on nagol's evil lair?

The current population of nagol's evil lair is 0, drawn from 40 slots. Over the last week the count averages 0 players and reaches 3 at its height.

Tags and filters

A.9What is the meaning of the tags on nagol's evil lair?

Tags from nagol's evil lair, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can nagol's evil lair be found among the Rust Statistics lists and filters?

The Rust Statistics lists that nagol's evil lair fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.11What are the settings and rules that govern nagol's evil lair?

Its name carries no gather rate for nagol's evil lair. The group cap is 8 players, which is the default in the game. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.

A.12What is the map for nagol's evil lair?

Size 1,400 and seed 1 define the procedural, game-generated map on nagol's evil lair. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What is the process for joining nagol's evil lair?

Press F1 inside Rust to open the console and enter client.connect 103.15.237.173:25726. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. 40 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.