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The Rust Bucket QUAD SQUADS

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 104.192.227.186:28035

Abstract

We describe the public Rust server The Rust Bucket QUAD SQUADS, reached at 104.192.227.186:28035. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,351 of all servers, the top 69%. It last wiped 151d ago.

Keywordsquad

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,351top 69%
Last wipe151d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123406:0015:0000:0008:0017:0003:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020006:0015:0000:0008:0017:0003:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers, and #624 of the quad servers (top 75%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of The Rust Bucket QUAD SQUADS
Figure 4: The map: Procedural Map, size 3500, seed 578369846. Open on RustMaps.
Table 3: The server's published settings.
Address104.192.227.186:28035
Region– · us4
Max players100
Group limitquad
Wipe schedule–
Last wipe30 May 2026, 15:59 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed578369846

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP WipesEU · quad · monthly · 128 on average53/250
[LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 WipeSA · quad · weekly · 119 on average157/205
[TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar içinEU · quad · monthly · 84 on average46/350
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPEDNA · quad · weekly · 55 on average29/200
[JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid HoursEA · quad · weekly · 44 on average0/165
Cali.gg | No KOS | Noob Friendly | Active AdminsNA · quad · biweekly · 30 on average11/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of The Rust Bucket QUAD SQUADS smooth?

The server fps averaged 101 over the last 48 hours, never dropping below 91. Its entity count reached a maximum of 72,162, including buildings, deployables and all other world objects. Memory use peaked at 2,918 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of The Rust Bucket QUAD SQUADS?

No region is published by The Rust Bucket QUAD SQUADS, though its region code is us4. Rust Statistics does not look up the machine's location; it shows where the server says it is. 104.192.227.186:28035 is its address.

A.3How reliable is The Rust Bucket QUAD SQUADS, and is it currently online?

The Rust Bucket QUAD SQUADS is online at this time. It last restarted around 4 days 21 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for The Rust Bucket QUAD SQUADS?

The Rust Bucket QUAD SQUADS is running Rust network protocol 2625 and build 152897 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does The Rust Bucket QUAD SQUADS follow for wipes?

There are not yet enough recorded wipes for The Rust Bucket QUAD SQUADS to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 151 days 13 hours.

Population

A.6How does The Rust Bucket QUAD SQUADS compare with other Rust servers in the rankings?

Ranked by player hours across seven days, The Rust Bucket QUAD SQUADS holds #15,351, in the top 69% of all ranked servers. The quad group places it at #624.

A.7At what level does The Rust Bucket QUAD SQUADS operate in terms of players?

On The Rust Bucket QUAD SQUADS, 0 of the 100 slots are occupied at present. The mean population for the last seven days is 0.

Tags and filters

A.8How should the tags on The Rust Bucket QUAD SQUADS be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The slot count is 100; ts4 (Group limit): A team holds no more than 4; v2625 (Protocol): Joining requires the same game version: protocol 2625; cs152897 (Build): Build 152897 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $rus4 (Region code): The code us4 identifies the server's region: these are the tags The Rust Bucket QUAD SQUADS publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can The Rust Bucket QUAD SQUADS be found among the Rust Statistics lists and filters?

The Rust Statistics lists that The Rust Bucket QUAD SQUADS fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: Quad.

Settings and map

A.10Which settings and rules are in force on The Rust Bucket QUAD SQUADS?

Its name carries no gather rate for The Rust Bucket QUAD SQUADS. A maximum of 4 players per group applies, as quad. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.11On which map does The Rust Bucket QUAD SQUADS take place?

Generated by the game from seed 578369846, the procedural map on The Rust Bucket QUAD SQUADS measures 3,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12What steps are required to join The Rust Bucket QUAD SQUADS?

Press F1 inside Rust to open the console and enter client.connect 104.192.227.186:28035. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$rus4,v2625,gmrust,cs152897,ts4.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp100Max players. The slot count is 100.
ts4Group limit. A team holds no more than 4.
v2625Protocol. Joining requires the same game version: protocol 2625.
cs152897Build. Build 152897 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$rus4Region code. The code us4 identifies the server's region.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Welcome to the server! Please have a good time! Some of us are new, and some are experienced players, so please stay friendly yet competitive and sweaty!! Keep the toxicity minimal. Teach the noobs, make friends, make enemies, but most of all make the best out of your experience! Map wipe will be weekly with new seed options posted in the discord (coming soon) and a BP wipe biweekly. Server hosted by Host Havoc

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.