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MyLocalRust

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 22h ago · 104.28.198.244:28015

Abstract

We describe the public Rust server MyLocalRust, reached at 104.28.198.244:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #10,744 of all servers, the top 48%. It last wiped 1d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#10,744top 48%
Last wipe1d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75112:0013:0014:00Wiped Wed 28 Oct, 12:07 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 48% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep26 Sep8 Oct14 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap9.7 daysbetween real wipes
On rhythm50%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 3
Mon 19 OctSat 17 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 12:071d ago – – running 0
Mon 19 Oct, 12:0410d ago 1 halved by day 3 9 d 0
Sat 17 Oct, 18:5811d ago 1 – 1.7 d 1
Wed 7 Oct, 08:0622d ago 1 – 10.5 d 0
Wed 23 Sep, 22:1735d ago 0 – 13.4 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address104.28.198.244:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe28 Oct 2026, 12:07 UTC
Hostname–
First seen20 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average527/550
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average419/450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average66/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average73/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average53/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average181/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is MyLocalRust based?

No region is published by MyLocalRust. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 104.28.198.244:28015 is its address.

A.2What is the online status and reliability of MyLocalRust?

Right now, MyLocalRust is offline, and the last time it was seen was 22 hours ago. Of the 168 hours in the last 7 full days, 4 were served, an availability of 2%. Its first appearance in Rust Statistics's records is 20 September 2026.

A.3What is the Rust version for MyLocalRust?

MyLocalRust is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does MyLocalRust wipe?

With irregular wipe times, MyLocalRust offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 25 hours.

A.5How would you describe wipe day on MyLocalRust?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 3.

Player count

A.6How does MyLocalRust compare with other Rust servers in the rankings?

Ranked by player hours across seven days, MyLocalRust holds #10,744, in the top 48% of all ranked servers.

A.7At what level does MyLocalRust operate in terms of players?

MyLocalRust is not online now; 22 hours have passed since it was last seen. Over the last week the count averages 1 players and reaches 1 at its height. The busiest hour of the last 48 is 13:00 UTC, averaging 1 players.

Tags, lists

A.8How should the tags on MyLocalRust be interpreted?

Tags from MyLocalRust, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can MyLocalRust be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that MyLocalRust fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.10Under what rules and settings does MyLocalRust operate?

Its name carries no gather rate for MyLocalRust. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. VAC is inactive: the anti-cheat from Valve is off.

A.11What map is in use on MyLocalRust?

On MyLocalRust the terrain is procedural, built by the game itself.

How to join

A.12What is the process for joining MyLocalRust?

Enter client.connect 104.28.198.244:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. The slot count is 10.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.