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Staging Dev Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 12h ago · 104.28.198.246:28015

Abstract

We describe the public Rust server Staging Dev Server, reached at 104.28.198.246:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #10,116 of all servers, the top 46%. It last wiped 1d ago.

Keywordsrust server

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1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#10,116top 46%
Last wipe1d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75108:0009:0010:0006:0007:0008:00Wiped Tue 27 Oct, 08:11 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 46% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap4 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held50%else halves by day 1
Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 17:061d ago – – running 0
Tue 27 Oct, 08:111d ago – – – 1
Thu 22 Oct, 05:276d ago – – 5.1 d 0
Fri 16 Oct, 15:3012d ago 1 halved by day 1 5.6 d 1
Tue 13 Oct, 18:5715d ago 1 – 2.9 d 0
Sat 10 Oct, 15:4318d ago 2 held half 3.1 d 0
Mon 5 Oct, 19:1723d ago 1 – 4.9 d 1
Wed 30 Sep, 06:2628d ago 1 held half 5.5 d 1
Tue 29 Sep, 16:2529d ago 1 – 0.6 d 0
Sat 26 Sep, 13:5932d ago 0 – 3.1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map.
Table 4: The server's published settings.
Address104.28.198.246:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 17:06 UTC
Hostname–
First seen17 Sep 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average605/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average377/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average47/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average35/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average137/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average160/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Staging Dev Server based?

There is no region published for Staging Dev Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 104.28.198.246:28015.

A.2What is the online status and reliability of Staging Dev Server?

Right now, Staging Dev Server is offline, and the last time it was seen was 12 hours ago. The server was up 4% of the time over the last 7 full days, 6 of 168 hours. It was first observed on 17 September 2026 by Rust Statistics.

A.3What version of Rust is run on Staging Dev Server?

The version of Rust on Staging Dev Server is network protocol 2635 and build 169483, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does Staging Dev Server wipe?

Prediction of the next wipe is impossible for Staging Dev Server, which wipes irregularly. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 27 hours ago.

A.5What happens on Staging Dev Server when wipe day arrives?

The average busiest point of recent wipes was 1 players. Half the peak was sustained until the next wipe in 50% of recent wipes. If not, the population dropped below half by day 1.

Player count

A.6What position does Staging Dev Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Staging Dev Server holds #10,116, in the top 46% of all ranked servers.

A.7At what level does Staging Dev Server operate in terms of players?

At this moment Staging Dev Server is offline, having last been seen 12 hours ago. The peak over seven days is 1, against an average of 0. Averaging 1 players, 09:00 UTC was the busiest hour of the past 48.

Tags and filters

A.8How should the tags on Staging Dev Server be interpreted?

Tags from Staging Dev Server, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs169483 (Build): The game build is 169483; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Staging Dev Server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Staging Dev Server fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.10Which settings and rules are in force on Staging Dev Server?

The name of Staging Dev Server states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

How to join

A.11What steps are required to join Staging Dev Server?

Press F1 inside Rust to open the console and enter client.connect 104.28.198.246:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. The slot count is 50.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs169483Build. The game build is 169483.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.