Rust StatisticsWorking papers on every public Rust server · 50,302 players now

Staging Dev Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 104.28.230.248:28015

Abstract

We describe the public Rust server Staging Dev Server, reached at 104.28.230.248:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #8,057 of all servers, the top 36%. It last wiped 1d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/502% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#8,057top 36%
Last wipe1d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75117:0018:00Wiped Tue 27 Oct, 17:06 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 36% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap4.9 daysbetween real wipes
On rhythm43%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1
Thu 22 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 17:061d ago – – running 1
Thu 22 Oct, 05:277d ago 1 – 5.5 d 0
Sun 18 Oct, 21:4110d ago 1 halved by day 1 3.3 d 1
Tue 13 Oct, 19:1915d ago 1 – 5.1 d 0
Mon 5 Oct, 11:0623d ago 1 halved by day 1 8.3 d 0
Sat 3 Oct, 20:5125d ago 1 – 1.6 d 0
Mon 28 Sep, 22:1730d ago 0 – 4.9 d 0
Fri 25 Sep, 21:3733d ago 0 – 3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map.
Table 4: The server's published settings.
Address104.28.230.248:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 17:06 UTC
Hostname–
First seen19 Sep 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average282/375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average306/325
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average28/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average27/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average45/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average146/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Staging Dev Server?

No region is published by Staging Dev Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 104.28.230.248:28015 is its address.

A.2What is the online status and reliability of Staging Dev Server?

At the present moment, Staging Dev Server is offline; it was last seen 38 hours ago. The server was up 7% of the time over the last 7 full days, 11 of 168 hours. It was first observed on 19 September 2026 by Rust Statistics.

A.3What version of Rust is run on Staging Dev Server?

Staging Dev Server is running Rust network protocol 2635 and build 169353 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4On what cycle does Staging Dev Server wipe?

Prediction of the next wipe is impossible for Staging Dev Server, which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 40 hours ago.

A.5What happens on Staging Dev Server when wipe day arrives?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 2 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.

Player count

A.6How does Staging Dev Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Staging Dev Server at #8,057, within the top 36% of ranked servers.

A.7At what level does Staging Dev Server operate in terms of players?

The last recorded sighting of Staging Dev Server was 38 hours ago; it is offline now. Averaged over the last seven days: 1 players; the same period peaks at 1. The busiest hour of the last 48 is 18:00 UTC, averaging 1 players.

Tags, lists

A.8How should the tags on Staging Dev Server be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs169353 (Build): The game build is 169353; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set: these are the tags Staging Dev Server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Staging Dev Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Staging Dev Server: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules, settings, map

A.10Under what rules and settings does Staging Dev Server operate?

Its name carries no gather rate for Staging Dev Server. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

How to join

A.11What steps are required to join Staging Dev Server?

Press F1 inside Rust to open the console and enter client.connect 104.28.230.248:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. 50 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs169353Build. The game build is 169353.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.