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LocalTest

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 5d ago · 104.28.232.201:28015

Abstract

We describe the public Rust server LocalTest, reached at 104.28.232.201:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,409 of all servers, the top 69%. It last wiped 5d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,409top 69%
Last wipe5d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5.1 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Thu 22 OctTue 13 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 12:045d ago 0 – running 1
Tue 13 Oct, 12:2614d ago 1 – 9 d 0
Thu 8 Oct, 14:1219d ago 1 – 4.9 d 1
Wed 7 Oct, 19:3020d ago 1 – 0.8 d 1
Fri 2 Oct, 13:2725d ago 1 – 5.3 d 1
Sun 20 Sep, 15:3237d ago 1 held half 11.9 d 1
Thu 17 Sep, 07:1240d ago 1 – 3.3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address104.28.232.201:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 12:04 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average420/525
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average26/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average43/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average191/275
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average70/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average83/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of LocalTest?

A region is not published by LocalTest. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 104.28.232.201:28015 is its address.

A.2What is the reliability of LocalTest, and is it online?

LocalTest is currently offline, with the last sighting 5 days 10 hours ago. The server was up 1% of the time over the last 7 full days, 1 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What version of Rust is run on LocalTest?

The version of Rust on LocalTest is network protocol 2634 and build 167781, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does LocalTest wipe?

No next wipe can be predicted for LocalTest since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 5 days 12 hours.

A.5How would you describe wipe day on LocalTest?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 2 hours after it began. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.

Player count

A.6What position does LocalTest occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts LocalTest at #15,409, within the top 69% of ranked servers.

A.7How would you characterise the player activity on LocalTest?

LocalTest is not online now; 5 days 10 hours have passed since it was last seen. The seven-day average for this server is 0 players.

Tags, lists

A.8What is the meaning of the tags on LocalTest?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set, which LocalTest publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can LocalTest be found among the Rust Statistics lists and filters?

The Rust Statistics lists that LocalTest fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.10What are the settings and rules that govern LocalTest?

No gather rate appears in the name of LocalTest. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for LocalTest?

The game generates the map on LocalTest; that format is procedural.

Connection

A.12What steps are required to join LocalTest?

Press F1 inside Rust to open the console and enter client.connect 104.28.232.201:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp5Max players. The slot count is 5.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. The game build is 167781.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.