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TroubleChute

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3d ago · 104.28.232.36:28015

Abstract

We describe the public Rust server TroubleChute, reached at 104.28.232.36:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,404 of all servers, the top 69%. It last wiped 23d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,404top 69%
Last wipe23d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address104.28.232.36:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 12:34 UTC
Hostname–
First seen23 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average615/700
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average42/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average85/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average335/400
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average148/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average139/225

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of TroubleChute?

There is no region published for TroubleChute. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 104.28.232.36:28015.

A.2What is the online status and reliability of TroubleChute?

TroubleChute is currently offline, with the last sighting 3 days 22 hours ago. The server was up 0% of the time over the last 3 full days, 0 of 72 hours. Its first appearance in Rust Statistics's records is 23 October 2026.

A.3What is the Rust version for TroubleChute?

Rust network protocol 2635 and build 168909 is the version that TroubleChute runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does TroubleChute follow for wipes?

There are not yet enough recorded wipes for TroubleChute to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 23 days 9 hours.

Population

A.5How does TroubleChute compare with other Rust servers in the rankings?

Ranked by player hours across seven days, TroubleChute holds #15,404, in the top 69% of all ranked servers.

A.6How would you characterise the player activity on TroubleChute?

At this moment TroubleChute is offline, having last been seen 3 days 22 hours ago. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.7What do the tags associated with TroubleChute signify?

Tags from TroubleChute, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can TroubleChute be found among the Rust Statistics lists and filters?

The Rust Statistics lists that TroubleChute fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Under what rules and settings does TroubleChute operate?

Its name carries no gather rate for TroubleChute. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is not in use; Valve's anti-cheat is off.

A.10On which map does TroubleChute take place?

The game generates the map on TroubleChute; that format is procedural.

Connection

A.11What is the process for joining TroubleChute?

Enter client.connect 104.28.232.36:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. The slot count is 10.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.