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SKYNET

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 6d ago · 104.37.143.245:28015

Abstract

We describe the public Rust server SKYNET, reached at 104.37.143.245:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,432 of all servers, the top 69%. It last wiped 24d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,432top 69%
Last wipe24d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address104.37.143.245:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 20:39 UTC
Hostname–
First seen3 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average638/725
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average457/475
Rustoria.co - EU MainEU · groups of 16+ · weekly · 307 on average38/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 306 on average54/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 267 on average136/175
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 265 on average211/250

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of SKYNET?

A region is not published by SKYNET. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 104.37.143.245:28015.

A.2What is the reliability of SKYNET, and is it online?

At the present moment, SKYNET is offline; it was last seen 6 days 18 hours ago. Its uptime over the last full days (7 days) was 12%, with 20 of 168 hours online. The first record of it by Rust Statistics dates to 3 October 2026.

A.3What version of Rust is run on SKYNET?

The version of Rust on SKYNET is network protocol 2634 and build 166652, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does SKYNET follow for wipes?

There are not yet enough recorded wipes for SKYNET to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 24 days 17 hours have passed since the current world was generated.

Population

A.5How does SKYNET compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts SKYNET at #15,432, within the top 69% of ranked servers.

A.6What is the population level of SKYNET?

At this moment SKYNET is offline, having last been seen 6 days 18 hours ago. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.7What do the tags associated with SKYNET signify?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset: these are the tags SKYNET publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can SKYNET be found among the Rust Statistics lists and filters?

These Rust Statistics lists include SKYNET: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Under what rules and settings does SKYNET operate?

The name of SKYNET states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it under Community. VAC is not in use; Valve's anti-cheat is off.

A.10What map is in use on SKYNET?

The game generates the map on SKYNET; that format is procedural.

Connection

A.11How do you connect to SKYNET?

Press F1 inside Rust to open the console and enter client.connect 104.37.143.245:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. The slot count is 50.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166652Build. The game build is 166652.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.