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MoneyTrain

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 104.5.40.20:28015

Abstract

We describe the public Rust server MoneyTrain, reached at 104.5.40.20:28015. At the last check it held 0 of 3 places, against a seven-day mean of 0 and a peak of 11. It ranks #12,284 of all servers, the top 55%. It last wiped 21d ago.

Keywordsquad softcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/30% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#12,284top 55%
Last wipe21d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510001:0010:0019:0004:0013:0022:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep.

4Rank

The server stands in the top 55% of all ranked servers, and #548 of the quad servers (top 66%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.1 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 2
Tue 6 OctMon 5 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 6 Oct, 21:2421d ago 2 – running 0
Mon 5 Oct, 20:3822d ago 2 – 1 d 0
Fri 2 Oct, 18:2325d ago 3 halved by day 2 3.1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of MoneyTrain
Figure 5: The map: Procedural Map, size 3500, seed 108205031. Open on RustMaps.
Table 4: The server's published settings.
Address104.5.40.20:28015
Region–
Max players3
Group limitquad
Wipe schedule–
Last wipe6 Oct 2026, 21:24 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed108205031

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EA] Softcore 1quad · monthly · 69 on average16/350
[US] Facepunch Softcore 2NA · quad · monthly · 61 on average81/300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 37 on average20/150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 12 on average16/100
[红牛五倍]10.27日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average0/200
[红果十倍]10.28日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average0/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does MoneyTrain run?

Over the past 48 hours, it ran at an average of 83 server fps, with a low of 53. Its entity count reached a maximum of 74,395, including buildings, deployables and all other world objects. Its highest memory usage was 2,150 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does MoneyTrain have?

A region is not published by MoneyTrain. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 104.5.40.20:28015.

A.3What is the online status and reliability of MoneyTrain?

MoneyTrain is online at this time. It last restarted around 24 hours ago, according to its reported uptime. The server was up 62% of the time over the last 7 full days, 105 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for MoneyTrain?

The version of Rust on MoneyTrain is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does MoneyTrain follow for wipes?

Prediction of the next wipe is impossible for MoneyTrain, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 21 days 2 hours ago.

A.6What happens on MoneyTrain when wipe day arrives?

The average busiest point of recent wipes was 2 players. The crowd reached its maximum 5 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 2.

Population

A.7What is the rank of MoneyTrain among Rust servers?

Ranked by player hours across seven days, MoneyTrain holds #12,284, in the top 55% of all ranked servers. It ranks #548 among servers in the quad group.

A.8How would you characterise the player activity on MoneyTrain?

The current population of MoneyTrain is 0, drawn from 3 slots. The peak over seven days is 1, against an average of 0. The busiest hour of the last 48 is 04:00 UTC, averaging 0 players.

Tags, lists

A.9What do the tags associated with MoneyTrain signify?

gmsoftcore (Game mode): The ruleset is softcore: an easier game; mp3 (Max players): The slot count is 3; ts4 (Group limit): 4 is the maximum team size; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset: these are the tags MoneyTrain publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can MoneyTrain be found among the Rust Statistics lists and filters?

The Rust Statistics lists that MoneyTrain fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Rules, settings, map

A.11Which settings and rules are in force on MoneyTrain?

The name of MoneyTrain states no gather rate. A maximum of 4 players per group applies, as quad. softcore is the game mode here; An easier Facepunch mode, in which part of your loot is kept. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC is not in use; Valve's anti-cheat is off.

A.12On which map does MoneyTrain take place?

Generated by the game from seed 108205031, the procedural map on MoneyTrain measures 3,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13How do you connect to MoneyTrain?

Press F1 inside Rust to open the console and enter client.connect 104.5.40.20:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp3,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmsoftcoreGame mode. The ruleset is softcore: an easier game.
mp3Max players. The slot count is 3.
ts4Group limit. 4 is the maximum team size.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.