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Development Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 11d ago · 105.101.101.239:28015

Abstract

We describe the public Rust server Development Server, reached at 105.101.101.239:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,275 of all servers, the top 70%. It last wiped 11d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,275top 70%
Last wipe11d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address105.101.101.239:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 16:01 UTC
Hostname–
First seen18 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average381/425
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average466/500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average986/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average58/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average984/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average27/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Development Server based?

There is no region published for Development Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 105.101.101.239:28015.

A.2How reliable is Development Server, and is it currently online?

Right now, Development Server is offline, and the last time it was seen was 11 days ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 18 October 2026.

A.3What is the Rust version for Development Server?

Rust network protocol 2634 and build 167781 is the version that Development Server runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on Development Server?

Too few wipes by Development Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 11 days ago.

Population

A.5How does Development Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Development Server holds #15,275, in the top 70% of all ranked servers.

A.6At what level does Development Server operate in terms of players?

The last recorded sighting of Development Server was 11 days ago; it is offline now.

Tags, lists

A.7What do the tags associated with Development Server signify?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set: these are the tags Development Server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Development Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Development Server: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.9What are the settings and rules that govern Development Server?

Its name carries no gather rate for Development Server. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.10On which map does Development Server take place?

The game generates the map on Development Server; that format is procedural.

Connection

A.11What steps are required to join Development Server?

Press F1 inside Rust to open the console and enter client.connect 105.101.101.239:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. 50 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. The game build is 167781.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.