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[US] Chrispy Staging

Rust Statistics

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Online · checked 7m ago · 107.211.211.138:29015

Abstract

We describe the public Rust server [US] Chrispy Staging, reached at 107.211.211.138:29015. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #10,172 of all servers, the top 46%. It last wiped 7d ago.

Keywordsrust server

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1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#10,172top 46%
Last wipe7d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020016:0001:0010:0019:0004:0013:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 46% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap11 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 1
Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 21 Oct, 22:057d ago 0 – running 0
Wed 30 Sep, 18:4428d ago 3 halved by day 1 21.1 d 0
Tue 29 Sep, 20:0429d ago 3 – 0.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [US] Chrispy Staging
Figure 5: The map: Procedural Map, size 4500, seed 1337. Open on RustMaps.
Table 4: The server's published settings.
Address107.211.211.138:29015
Region– · us5
Max players50
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 22:05 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US and NA server list [2], community tab servers measured [3] and upcoming Rust wipes [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average30/250
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average26/250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 207 on average142/250
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 160 on average69/200
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average7/100
Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average11/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does [US] Chrispy Staging run?

The server fps averaged 138 over the last 48 hours, never dropping below 119. Its entity count reached a maximum of 119,000, including buildings, deployables and all other world objects. Its highest memory usage was 2,538 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is [US] Chrispy Staging based?

Its name points to North America and its region code is us5, though [US] Chrispy Staging publishes no region tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 107.211.211.138:29015 is its address.

A.3What is the reliability of [US] Chrispy Staging, and is it online?

[US] Chrispy Staging is online at this time. It last restarted around 47 hours ago, according to its reported uptime. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for [US] Chrispy Staging?

Rust network protocol 2635 and build 169317 is the version that [US] Chrispy Staging runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does [US] Chrispy Staging follow for wipes?

With irregular wipe times, [US] Chrispy Staging offers no next wipe to predict. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 7 days 17 hours.

A.6How would you describe wipe day on [US] Chrispy Staging?

Across its recent wipes, the average peak population was 2 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.

Player count

A.7How does [US] Chrispy Staging compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts [US] Chrispy Staging at #10,172, within the top 46% of ranked servers.

A.8What is the population level of [US] Chrispy Staging?

At this moment 0 players are on [US] Chrispy Staging, which has 50 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 1. The busiest hour of the last 48 is 14:00 UTC, averaging 0 players.

Tags and filters

A.9What is the meaning of the tags on [US] Chrispy Staging?

Tags from [US] Chrispy Staging, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs169317 (Build): Build 169317 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus5 (Region code): The code us5 identifies the server's region. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can [US] Chrispy Staging be found among the Rust Statistics lists and filters?

Rust community servers, measured and North American server statistics are the Rust Statistics lists that [US] Chrispy Staging fits. It appears under the following filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11What are the settings and rules that govern [US] Chrispy Staging?

No gather rate appears in the name of [US] Chrispy Staging. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for [US] Chrispy Staging?

Generated by the game from seed 1337, the procedural map on [US] Chrispy Staging measures 4,500. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What steps are required to join [US] Chrispy Staging?

Press F1 inside Rust to open the console and enter client.connect 107.211.211.138:29015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. 50 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs169317Build. Build 169317 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$rus5Region code. The code us5 identifies the server's region.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US and NA server list. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.