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Rusted Methods

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 108.61.100.191:28016

Abstract

We describe the public Rust server Rusted Methods, reached at 108.61.100.191:28016. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #7,783 of all servers, the top 35%. It last wiped 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#7,783top 35%
Last wipe28d agono schedule published
Next wipe36d 21hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510022:0007:0016:0001:0010:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 35% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak3players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:006d 21hforce wipefw
Thu 3 Dec, 19:0034d 21hforce wipefw
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 20:45fw28d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Rusted Methods
Figure 5: The map: Procedural Map, size 4500, seed 782583436. Open on RustMaps.
Table 5: The server's published settings.
Address108.61.100.191:28016
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 20:45 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed782583436

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and servers wiping soon [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average227/275
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average297/350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average764/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average50/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average877/950
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average727/800

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Rusted Methods run?

Its average server fps over the last 48 hours was 88, with a minimum of 79. Its entity count reached a maximum of 122,878, including buildings, deployables and all other world objects. Its highest memory usage was 3,310 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is Rusted Methods based?

No region is published by Rusted Methods. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 108.61.100.191:28016.

A.3What is the online status and reliability of Rusted Methods?

Rusted Methods is currently online. The uptime it reports indicates a restart about 8 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on Rusted Methods?

Rusted Methods is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does Rusted Methods follow for wipes?

The only wipe for Rusted Methods is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 28 days have passed since the current world was generated.

A.6What happens on Rusted Methods when wipe day arrives?

Recent wipes saw an average peak of 3 players. The peak on the latest wipe came 3 hours after it began.

Player count

A.7What is the rank of Rusted Methods among Rust servers?

The seven-day player-hours ranking puts Rusted Methods at #7,783, within the top 35% of ranked servers.

A.8At what level does Rusted Methods operate in terms of players?

The current population of Rusted Methods is 0, drawn from 50 slots. Over the last week the count averages 0 players and reaches 1 at its height. Of the last 48 hours, the peak hour falls at 16:00 UTC, with an average of 1 players.

Tags and filters

A.9How should the tags on Rusted Methods be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set: these are the tags Rusted Methods publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Rusted Methods be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Rusted Methods: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does Rusted Methods operate?

Its name carries no gather rate for Rusted Methods. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on Rusted Methods?

Generated by the game from seed 782583436, the procedural map on Rusted Methods measures 4,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13How do you connect to Rusted Methods?

Press F1 inside Rust to open the console and enter client.connect 108.61.100.191:28016. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. 50 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.