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Metro Jump Test (local)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 18d ago · 109.41.179.12:28025

Abstract

We describe the public Rust server Metro Jump Test (local), reached at 109.41.179.12:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #15,863 of all servers, the top 72%. It last wiped 19d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/40% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,863top 72%
Last wipe19d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 4: The map: Custom Map.
Table 3: The server's published settings.
Address109.41.179.12:28025
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 09:41 UTC
Hostname–
First seen10 Oct 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average449/475
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average363/375
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average41/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average32/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average53/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average154/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Metro Jump Test (local) based?

There is no region published for Metro Jump Test (local). The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 109.41.179.12:28025.

A.2How reliable is Metro Jump Test (local), and is it currently online?

At the present moment, Metro Jump Test (local) is offline; it was last seen 18 days 21 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 10 October 2026.

A.3What version of Rust is run on Metro Jump Test (local)?

The version of Rust on Metro Jump Test (local) is network protocol 2634 and build 167398, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4On what cycle does Metro Jump Test (local) wipe?

There are not yet enough recorded wipes for Metro Jump Test (local) to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 19 days 1 hours.

Population

A.5How does Metro Jump Test (local) compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Metro Jump Test (local) at #15,863, within the top 72% of ranked servers.

A.6At what level does Metro Jump Test (local) operate in terms of players?

The last recorded sighting of Metro Jump Test (local) was 18 days 21 hours ago; it is offline now.

Tags, lists

A.7What do the tags associated with Metro Jump Test (local) signify?

gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): It offers 4 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset: these are the tags Metro Jump Test (local) publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Metro Jump Test (local) be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Metro Jump Test (local): Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on Metro Jump Test (local)?

No gather rate appears in the name of Metro Jump Test (local). The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

How to join

A.10What is the process for joining Metro Jump Test (local)?

Press F1 inside Rust to open the console and enter client.connect 109.41.179.12:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp4Max players. It offers 4 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167398Build. The game build is 167398.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.