RustServer_1258
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 133.117.73.215:28015
Abstract
We describe the public Rust server RustServer_1258, reached at 133.117.73.215:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,269 of all servers, the top 68%. It last wiped 10d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 19 Oct, 03:4010d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 133.117.73.215:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 03:40 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 31335 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average | 254/275 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 325/350 |
| eulongtest (private perf box)EU · groups of 14+ · monthly · 290 on average | 480/8 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average | 808/1000 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average | 47/100 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average | 886/950 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does RustServer_1258 run?
The server fps averaged 94 over the last 48 hours, never dropping below 59. Its entity count reached a maximum of 50,186, including buildings, deployables and all other world objects. Memory use peaked at 2,348 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of RustServer_1258?
No region is published by RustServer_1258. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 133.117.73.215:28015.
A.3How reliable is RustServer_1258, and is it currently online?
At the present moment, RustServer_1258 is online. The uptime it reports indicates a restart about 5 days 21 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on RustServer_1258?
The version of Rust on RustServer_1258 is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5When are wipes carried out on RustServer_1258?
Too few wipes by RustServer_1258 have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 10 days 17 hours ago.
A.6What happens on RustServer_1258 when wipe day arrives?
Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.
Player count
A.7How does RustServer_1258 compare with other Rust servers in the rankings?
Ranked by player hours across seven days, RustServer_1258 holds #15,269, in the top 68% of all ranked servers.
A.8What is the population level of RustServer_1258?
At this moment 0 players are on RustServer_1258, which has 50 slots in total. The seven-day average for this server is 0 players.
Tags and filters
A.9What do the tags associated with RustServer_1258 signify?
Tags from RustServer_1258, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can RustServer_1258 be found among the Rust Statistics lists and filters?
The Rust Statistics lists that RustServer_1258 fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.11What are the settings and rules that govern RustServer_1258?
Its name carries no gather rate for RustServer_1258. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
A.12What map is in use on RustServer_1258?
The game generates RustServer_1258's procedural map at size 3,000, from seed 31335. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13What steps are required to join RustServer_1258?
Press F1 inside Rust to open the console and enter client.connect 133.117.73.215:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp50 | Max players. The slot count is 50. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.