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PvE|Prvt|RustServer_4991

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 133.117.73.235:28015

Abstract

We describe the public Rust server PvE|Prvt|RustServer_4991, reached at 133.117.73.235:28015. At the last check it held 0 of 5 places, against a seven-day mean of 0 and a peak of 11. It ranks #11,190 of all servers, the top 50%. It last wiped 27d ago.

Keywordspve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#11,190top 50%
Last wipe27d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123400:0009:0019:0003:0012:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608000:0009:0019:0003:0012:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 50% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 00:2627d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of PvE|Prvt|RustServer_4991
Figure 5: The map: Procedural Map, size 4500, seed 8762. Open on RustMaps.
Table 4: The server's published settings.
Address133.117.73.235:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 00:26 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed8762

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2], pve server list [3] and predicted wipe schedule [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average62/200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 31 on average25/200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 30 on average41/200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average2/200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average23/150
JP RustPvE kokuu Server No kill No raid beeginnerEA · groups of 8+ · monthly · 15 on average3/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does PvE|Prvt|RustServer_4991 run?

Its average server fps over the last 48 hours was 50, with a minimum of 40. Buildings, deployables and all other world objects counted together reached a maximum of 111,942 entities. Its highest memory usage was 4,338 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is PvE|Prvt|RustServer_4991 based?

There is no region published for PvE|Prvt|RustServer_4991. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 133.117.73.235:28015 is its address.

A.3What is the online status and reliability of PvE|Prvt|RustServer_4991?

At the present moment, PvE|Prvt|RustServer_4991 is online. It last restarted around 5 days 23 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on PvE|Prvt|RustServer_4991?

The version of Rust on PvE|Prvt|RustServer_4991 is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on PvE|Prvt|RustServer_4991?

The record of PvE|Prvt|RustServer_4991's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 27 days 22 hours ago.

A.6What characterises wipe day on PvE|Prvt|RustServer_4991?

Recent wipes saw an average peak of 2 players. The crowd reached its maximum 14 hours after the latest wipe.

Population

A.7What position does PvE|Prvt|RustServer_4991 occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts PvE|Prvt|RustServer_4991 at #11,190, within the top 50% of ranked servers.

A.8What is the population level of PvE|Prvt|RustServer_4991?

On PvE|Prvt|RustServer_4991, 0 of the 5 slots are occupied at present. The peak over seven days is 1, against an average of 0.

Tags and filters

A.9How should the tags on PvE|Prvt|RustServer_4991 be interpreted?

Tags from PvE|Prvt|RustServer_4991, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): It offers 5 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^p (PvE): The threat is the world, not other players. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can PvE|Prvt|RustServer_4991 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that PvE|Prvt|RustServer_4991 fits are: Rust community servers, measured and Rust PvE servers: live list. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern PvE|Prvt|RustServer_4991?

The name of PvE|Prvt|RustServer_4991 states no gather rate. The group cap is 8 players, which is the default in the game. Listed as pve, the game mode is fighting other players is excluded. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on PvE|Prvt|RustServer_4991?

Generated by the game from seed 8762, the procedural map on PvE|Prvt|RustServer_4991 measures 4,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13What steps are required to join PvE|Prvt|RustServer_4991?

Press F1 inside Rust to open the console and enter client.connect 133.117.73.235:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp5Max players. It offers 5 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Gameplay
^pPvE. The threat is the world, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Pve server list. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.