RustServer_17001
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 133.88.119.159:28015
Abstract
We describe the public Rust server RustServer_17001, reached at 133.88.119.159:28015. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #15,179 of all servers, the top 68%. It last wiped 27d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 2.4 days | between real wipes |
| On rhythm | 33% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 09:3027d ago | 1 | – | running | 0 |
| Thu 1 Oct, 09:2528d ago | 1 | – | 1 d | 0 |
| Mon 28 Sep, 10:1330d ago | 1 | held half | 3 d | 0 |
| Sat 26 Sep, 01:4733d ago | 2 | held half | 2.4 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 133.88.119.159:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 09:30 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
| Map | Procedural Map |
| Size | 4000 |
| Seed | 2026680033 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average | 355/375 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 327/325 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 33/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average | 34/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average | 55/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average | 168/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of RustServer_17001 smooth?
The server fps averaged 69 over the last 48 hours, never dropping below 41. Its entity count reached a maximum of 93,460, including buildings, deployables and all other world objects. Its highest memory usage was 2,842 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does RustServer_17001 have?
No region is published by RustServer_17001. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 133.88.119.159:28015 is its address.
A.3How reliable is RustServer_17001, and is it currently online?
RustServer_17001 is currently online. Based on the uptime it reports, the last restart occurred about 2 days 13 hours ago. The server was up 86% of the time over the last 7 full days, 145 of 168 hours. Its first appearance in Rust Statistics's records is 25 September 2026.
A.4What version of Rust is run on RustServer_17001?
Rust network protocol 2635 and build 168909 is the version that RustServer_17001 runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5On what cycle does RustServer_17001 wipe?
Prediction of the next wipe is impossible for RustServer_17001, which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 27 days ago.
A.6What characterises wipe day on RustServer_17001?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 1 hours after the latest wipe. Half the peak was sustained until the next wipe in 100% of recent wipes.
Population
A.7How does RustServer_17001 compare with other Rust servers in the rankings?
Ranked by player hours across seven days, RustServer_17001 holds #15,179, in the top 68% of all ranked servers.
A.8What is the population level of RustServer_17001?
The current population of RustServer_17001 is 0, drawn from 50 slots. The peak over seven days is 1, against an average of 0. Averaging 0 players, 21:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9What is the meaning of the tags on RustServer_17001?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset, which RustServer_17001 publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can RustServer_17001 be found among the Rust Statistics lists and filters?
These Rust Statistics lists include RustServer_17001: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.11What are the settings and rules that govern RustServer_17001?
Its name carries no gather rate for RustServer_17001. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.
A.12What map is in use on RustServer_17001?
The game generates RustServer_17001's procedural map at size 4,000, from seed 2026680033. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.13How do you connect to RustServer_17001?
Press F1 inside Rust to open the console and enter client.connect 133.88.119.159:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp50 | Max players. 50 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.