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RustServer_28076

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 133.88.121.110:28015

Abstract

We describe the public Rust server RustServer_28076, reached at 133.88.121.110:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,289 of all servers, the top 69%. It last wiped 11d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,289top 69%
Last wipe11d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123420:0005:0014:0000:0009:0018:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020020:0005:0014:0000:0009:0018:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 18 Oct, 05:3511d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RustServer_28076
Figure 5: The map: Procedural Map, size 3000, seed 27915. Open on RustMaps.
Table 4: The server's published settings.
Address133.88.121.110:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 05:35 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed27915

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average307/325
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average385/425
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average926/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average45/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average979/1000
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average780/800

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does RustServer_28076 perform well?

The server fps averaged 132 over the last 48 hours, never dropping below 103. Its entity count reached a maximum of 47,589, including buildings, deployables and all other world objects. Its highest memory usage was 2,410 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is RustServer_28076 based?

There is no region published for RustServer_28076. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 133.88.121.110:28015 is its address.

A.3How reliable is RustServer_28076, and is it currently online?

RustServer_28076 is online at this time. The uptime it reports indicates a restart about 5 days 20 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for RustServer_28076?

RustServer_28076 is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does RustServer_28076 wipe?

The record of RustServer_28076's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 11 days 14 hours ago.

A.6How would you describe wipe day on RustServer_28076?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 6 hours after it began.

Population

A.7What is the rank of RustServer_28076 among Rust servers?

The seven-day player-hours ranking puts RustServer_28076 at #15,289, within the top 69% of ranked servers.

A.8What is the population level of RustServer_28076?

At this moment 0 players are on RustServer_28076, which has 50 slots in total. The mean population for the last seven days is 0.

Tags, lists

A.9What do the tags associated with RustServer_28076 signify?

gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set: these are the tags RustServer_28076 publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can RustServer_28076 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that RustServer_28076 fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11Under what rules and settings does RustServer_28076 operate?

No gather rate appears in the name of RustServer_28076. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on RustServer_28076?

The game generates RustServer_28076's procedural map at size 3,000, from seed 27915. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13What steps are required to join RustServer_28076?

Enter client.connect 133.88.121.110:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. 50 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.