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RustServer_11855

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 12m ago · 133.88.96.83:28015

Abstract

We describe the public Rust server RustServer_11855, reached at 133.88.96.83:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,432 of all servers, the top 69%. It last wiped 9d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,432top 69%
Last wipe9d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123415:0000:0009:0018:0003:0012:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040015:0000:0009:0018:0003:0012:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 19 Oct, 01:409d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RustServer_11855
Figure 5: The map: Procedural Map, size 3000, seed 32680. Open on RustMaps.
Table 4: The server's published settings.
Address133.88.96.83:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe19 Oct 2026, 01:40 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed32680

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average665/725
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average467/500
Rustoria.co - EU MainEU · groups of 16+ · weekly · 307 on average37/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 306 on average58/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 267 on average143/175
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 265 on average227/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of RustServer_11855 smooth?

Its average server fps over the last 48 hours was 166, with a minimum of 86. The highest number of entities it carried was 48,265, comprising buildings, deployables and all other objects. The peak memory usage was 2,132 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does RustServer_11855 have?

There is no region published for RustServer_11855. Rust Statistics does not look up the machine's location; it shows where the server says it is. 133.88.96.83:28015 is its address.

A.3How reliable is RustServer_11855, and is it currently online?

At the present moment, RustServer_11855 is online. It last restarted around 4 days 14 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on RustServer_11855?

The version of Rust on RustServer_11855 is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does RustServer_11855 follow for wipes?

Too few wipes by RustServer_11855 have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 9 days 12 hours.

A.6How would you describe wipe day on RustServer_11855?

The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.7What position does RustServer_11855 occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts RustServer_11855 at #15,432, within the top 69% of ranked servers.

A.8What is the population level of RustServer_11855?

On RustServer_11855, 0 of the 50 slots are occupied at present. The mean population for the last seven days is 0.

Tags and filters

A.9What do the tags associated with RustServer_11855 signify?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): It offers 50 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set: these are the tags RustServer_11855 publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can RustServer_11855 be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that RustServer_11855 fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11Under what rules and settings does RustServer_11855 operate?

No gather rate appears in the name of RustServer_11855. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on RustServer_11855?

Generated by the game from seed 32680, the procedural map on RustServer_11855 measures 3,000. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13How do you connect to RustServer_11855?

Press F1 inside Rust to open the console and enter client.connect 133.88.96.83:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. It offers 50 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.