A Shockbyte Rust Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 7m ago · 135.148.10.233:26362
Abstract
We describe the public Rust server A Shockbyte Rust Server, reached at 135.148.10.233:26362. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,270 of all servers, the top 69%. It last wiped 8d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 21 Oct, 09:198d ago | 0 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 135.148.10.233:26362 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 09:19 UTC |
| Hostname | – |
| First seen | 15 Oct 2026 |
| Map | Procedural Map |
| Size | 1500 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 472 on average | 70/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average | 92/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average | 202/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average | 5/100 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average | 252/250 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 259 on average | 388/375 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of A Shockbyte Rust Server smooth?
Over the past 48 hours, it ran at an average of 250 server fps, with a low of 234. Its entity count reached a maximum of 8,365, including buildings, deployables and all other world objects. The peak memory usage was 2,039 MB. Players experience lag when fps is low and the entity count is rising.
A.2What is the location of A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 135.148.10.233:26362.
A.3How reliable is A Shockbyte Rust Server, and is it currently online?
A Shockbyte Rust Server is currently online. Based on the uptime it reports, the last restart occurred about 12 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 15 October 2026 by Rust Statistics.
A.4What is the Rust version for A Shockbyte Rust Server?
The version of Rust on A Shockbyte Rust Server is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5When are wipes carried out on A Shockbyte Rust Server?
There are not yet enough recorded wipes for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 8 days 20 hours.
A.6How would you describe wipe day on A Shockbyte Rust Server?
The average busiest point of recent wipes was 0 players. The peak on the latest wipe came 0 hours after it began.
Population
A.7What is the rank of A Shockbyte Rust Server among Rust servers?
The seven-day player-hours ranking puts A Shockbyte Rust Server at #15,270, within the top 69% of ranked servers.
A.8What is the population level of A Shockbyte Rust Server?
At this moment 0 players are on A Shockbyte Rust Server, which has 40 slots in total. The mean population for the last seven days is 0.
Tags and filters
A.9How should the tags on A Shockbyte Rust Server be interpreted?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set, which A Shockbyte Rust Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that A Shockbyte Rust Server fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules, settings, map
A.11Which settings and rules are in force on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.
A.12What is the map for A Shockbyte Rust Server?
The game generates A Shockbyte Rust Server's procedural map at size 1,500, from seed 50000. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.13How do you connect to A Shockbyte Rust Server?
Enter client.connect 135.148.10.233:26362 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp40 | Max players. 40 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.