A Shockbyte Rust Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 135.148.134.68:28015
Abstract
We describe the public Rust server A Shockbyte Rust Server, reached at 135.148.134.68:28015. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,348 of all servers, the top 69%. It last wiped 16d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 12 Oct, 05:5116d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 135.148.134.68:28015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 05:51 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 1500 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average | 504/575 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 324/400 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average | 40/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 33/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average | 99/150 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average | 120/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does A Shockbyte Rust Server perform well?
The server fps averaged 237 over the last 48 hours, never dropping below 216. Buildings, deployables and all other world objects counted together reached a maximum of 8,198 entities. Its highest memory usage was 2,853 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does A Shockbyte Rust Server have?
No region is published by A Shockbyte Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 135.148.134.68:28015 is its address.
A.3What is the reliability of A Shockbyte Rust Server, and is it online?
At the present moment, A Shockbyte Rust Server is online. The uptime it reports indicates a restart about 6 days 7 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on A Shockbyte Rust Server?
A Shockbyte Rust Server is running Rust network protocol 2634 and build 167781 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5On what cycle does A Shockbyte Rust Server wipe?
There are not yet enough recorded wipes for A Shockbyte Rust Server to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 16 days 15 hours ago.
A.6How would you describe wipe day on A Shockbyte Rust Server?
Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.
Population
A.7What is the rank of A Shockbyte Rust Server among Rust servers?
Ranked by player hours across seven days, A Shockbyte Rust Server holds #15,348, in the top 69% of all ranked servers.
A.8How would you characterise the player activity on A Shockbyte Rust Server?
On A Shockbyte Rust Server, 0 of the 40 slots are occupied at present. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.9How should the tags on A Shockbyte Rust Server be interpreted?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset, which A Shockbyte Rust Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include A Shockbyte Rust Server: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.11Which settings and rules are in force on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.
A.12What map is in use on A Shockbyte Rust Server?
The game generates A Shockbyte Rust Server's procedural map at size 1,500, from seed 50000. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13What is the process for joining A Shockbyte Rust Server?
Press F1 inside Rust to open the console and enter client.connect 135.148.134.68:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp40 | Max players. The slot count is 40. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167781 | Build. The game build is 167781. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.