Evan's ShockByte Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 5m ago · 135.148.15.103:27700
Abstract
We describe the public Rust server Evan's ShockByte Server, reached at 135.148.15.103:27700. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 21. It ranks #6,943 of all servers, the top 31%. It last wiped 8d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 31% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 135.148.15.103:27700 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 23:57 UTC |
| Hostname | – |
| First seen | 21 Oct 2026 |
| Map | Procedural Map |
| Size | 1500 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average | 336/400 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average | 437/500 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average | 970/1000 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average | 47/100 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average | 985/1000 |
| Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average | 61/250 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does Evan's ShockByte Server perform well?
Its average server fps over the last 48 hours was 237, with a minimum of 224. The highest number of entities it carried was 8,446, comprising buildings, deployables and all other objects. The peak memory usage was 3,452 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is Evan's ShockByte Server based?
No region is published by Evan's ShockByte Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 135.148.15.103:27700.
A.3What is the reliability of Evan's ShockByte Server, and is it online?
Evan's ShockByte Server is currently online. The uptime it reports indicates a restart about 2 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 21 October 2026 by Rust Statistics.
A.4What is the Rust version for Evan's ShockByte Server?
Evan's ShockByte Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5When are wipes carried out on Evan's ShockByte Server?
There are not yet enough recorded wipes for Evan's ShockByte Server to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 8 days 18 hours have passed since the current world was generated.
Player count
A.6What is the rank of Evan's ShockByte Server among Rust servers?
The seven-day player-hours ranking puts Evan's ShockByte Server at #6,943, within the top 31% of ranked servers.
A.7What is the population level of Evan's ShockByte Server?
The current population of Evan's ShockByte Server is 0, drawn from 40 slots. Over the last week the count averages 0 players and reaches 2 at its height.
Tags, lists
A.8What is the meaning of the tags on Evan's ShockByte Server?
gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset: these are the tags Evan's ShockByte Server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can Evan's ShockByte Server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Evan's ShockByte Server: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules, settings, map
A.10Under what rules and settings does Evan's ShockByte Server operate?
No gather rate appears in the name of Evan's ShockByte Server. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.
A.11What map is in use on Evan's ShockByte Server?
The game generates Evan's ShockByte Server's procedural map at size 1,500, from seed 50000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.12How do you connect to Evan's ShockByte Server?
Enter client.connect 135.148.15.103:27700 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp40 | Max players. 40 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.