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LinuxGSM

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 135.148.34.204:28015

Abstract

We describe the public Rust server LinuxGSM, reached at 135.148.34.204:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,338 of all servers, the top 69%. It last wiped 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsrust server

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1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,338top 69%
Last wipe27d agono schedule published
Next wipe37d 10hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123409:0018:0003:0011:0021:0006:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020009:0018:0003:0011:0021:0006:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 10hforce wipefw
Thu 3 Dec, 19:0035d 10hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 18:06fw27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of LinuxGSM
Figure 5: The map: Procedural Map, size 3000, seed 1897125331. Open on RustMaps.
Table 5: The server's published settings.
Address135.148.34.204:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 18:06 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed1897125331

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and predicted wipe schedule [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average287/300
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average228/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average21/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average23/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average27/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average110/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does LinuxGSM perform well?

The server fps averaged 97 over the last 48 hours, never dropping below 40. Buildings, deployables and all other world objects counted together reached a maximum of 50,496 entities. Its highest memory usage was 2,138 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is LinuxGSM based?

No region is published by LinuxGSM. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 135.148.34.204:28015 is its address.

A.3How reliable is LinuxGSM, and is it currently online?

LinuxGSM is currently online. The uptime it reports indicates a restart about 3 days 10 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on LinuxGSM?

The version of Rust on LinuxGSM is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does LinuxGSM follow for wipes?

Once a month, LinuxGSM wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. 27 days 14 hours have passed since the current world was generated.

A.6What characterises wipe day on LinuxGSM?

Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.7What position does LinuxGSM occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts LinuxGSM at #15,338, within the top 69% of ranked servers.

A.8At what level does LinuxGSM operate in terms of players?

The current population of LinuxGSM is 0, drawn from 50 slots. The seven-day average for this server is 0 players.

Tags and filters

A.9What do the tags associated with LinuxGSM signify?

The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It offers 50 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset, which LinuxGSM publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can LinuxGSM be found among the Rust Statistics lists and filters?

The Rust Statistics lists that LinuxGSM fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does LinuxGSM operate?

The name of LinuxGSM states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for LinuxGSM?

Generated by the game from seed 1897125331, the procedural map on LinuxGSM measures 3,000. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13How do you connect to LinuxGSM?

Press F1 inside Rust to open the console and enter client.connect 135.148.34.204:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp50Max players. It offers 50 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.