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SquadAI test stand (private)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 29d ago · 136.169.211.140:28015

Abstract

We describe the public Rust server SquadAI test stand (private), reached at 136.169.211.140:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,892 of all servers, the top 71%. It last wiped 29d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,892top 71%
Last wipe29d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address136.169.211.140:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe29 Sep 2026, 08:10 UTC
Hostname–
First seen29 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average241/275
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average163/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average28/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average15/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average36/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average47/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is SquadAI test stand (private) based?

There is no region published for SquadAI test stand (private). Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 136.169.211.140:28015.

A.2How reliable is SquadAI test stand (private), and is it currently online?

At the present moment, SquadAI test stand (private) is offline; it was last seen 29 days 16 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 29 September 2026 by Rust Statistics.

A.3What is the Rust version for SquadAI test stand (private)?

The version of Rust on SquadAI test stand (private) is network protocol 2632 and build 161125, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does SquadAI test stand (private) wipe?

There are not yet enough recorded wipes for SquadAI test stand (private) to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 29 days 16 hours have passed since the current world was generated.

Player count

A.5How does SquadAI test stand (private) compare with other Rust servers in the rankings?

Ranked by player hours across seven days, SquadAI test stand (private) holds #16,892, in the top 71% of all ranked servers.

A.6What is the population level of SquadAI test stand (private)?

At this moment SquadAI test stand (private) is offline, having last been seen 29 days 16 hours ago.

Tags and filters

A.7How should the tags on SquadAI test stand (private) be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2632 (Protocol): Joining requires the same game version: protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set: these are the tags SquadAI test stand (private) publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can SquadAI test stand (private) be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that SquadAI test stand (private) fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Under what rules and settings does SquadAI test stand (private) operate?

Its name carries no gather rate for SquadAI test stand (private). The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.

A.10On which map does SquadAI test stand (private) take place?

On SquadAI test stand (private) the terrain is procedural, built by the game itself.

How to join

A.11What is the process for joining SquadAI test stand (private)?

Press F1 inside Rust to open the console and enter client.connect 136.169.211.140:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. 10 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2632Protocol. Joining requires the same game version: protocol 2632.
cs161125Build. The game build is 161125.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.