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JMS

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 138.255.7.181:28015

Abstract

We describe the public Rust server JMS, reached at 138.255.7.181:28015. At the last check it held 0 of 20 places, against a seven-day mean of 0 and a peak of 11. It ranks #9,560 of all servers, the top 43%. It last wiped 16d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#9,560top 43%
Last wipe16d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020017:0002:0011:0021:0006:0015:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct.

4Rank

The server stands in the top 43% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep13 Oct17 Oct20 Oct24 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 11 Oct, 18:0616d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of JMS
Figure 5: The map: Procedural Map, size 4250, seed 477406466. Open on RustMaps.
Table 4: The server's published settings.
Address138.255.7.181:28015
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe11 Oct 2026, 18:06 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4250
Seed477406466

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 547 on average647/725
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average500/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 303 on average64/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 303 on average43/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 268 on average158/225
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 261 on average233/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does JMS run?

The server fps averaged 97 over the last 48 hours, never dropping below 81. Its entity count reached a maximum of 106,649, including buildings, deployables and all other world objects. The peak memory usage was 4,207 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does JMS have?

A region is not published by JMS. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 138.255.7.181:28015 is its address.

A.3What is the online status and reliability of JMS?

At the present moment, JMS is online. The uptime it reports indicates a restart about 4 days 21 hours ago. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for JMS?

Rust network protocol 2635 and build 168909 is the version that JMS runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on JMS?

The record of JMS's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 16 days 22 hours ago.

A.6What happens on JMS when wipe day arrives?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 26 hours after the latest wipe.

Population

A.7How does JMS compare with other Rust servers in the rankings?

Ranked by player hours across seven days, JMS holds #9,560, in the top 43% of all ranked servers.

A.8At what level does JMS operate in terms of players?

On JMS, 0 of the 20 slots are occupied at present. Over the last week the count averages 0 players and reaches 1 at its height. Averaging 1 players, 00:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9What is the meaning of the tags on JMS?

gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set: these are the tags JMS publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can JMS be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that JMS fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11What are the settings and rules that govern JMS?

No gather rate appears in the name of JMS. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.12What is the map for JMS?

Generated by the game from seed 477406466, the procedural map on JMS measures 4,250. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13What is the process for joining JMS?

Press F1 inside Rust to open the console and enter client.connect 138.255.7.181:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp20Max players. 20 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.