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Test server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 6h ago · 138.64.100.50:28015

Abstract

We describe the public Rust server Test server, reached at 138.64.100.50:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #10,751 of all servers, the top 48%. It last wiped 11d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#10,751top 48%
Last wipe11d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75112:0013:0023:0000:00Wiped Wed 28 Oct, 12:51 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 48% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap6.2 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1.5
Sun 18 OctSun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 12:5118h ago – – running 1
Sun 18 Oct, 06:1611d ago 1 – 10.3 d 1
Sun 11 Oct, 14:0217d ago 1 – 6.7 d 0
Sat 10 Oct, 12:3718d ago 1 – 1.1 d 0
Fri 2 Oct, 05:5827d ago 1 halved by day 2 8.3 d 0
Sat 26 Sep, 11:2532d ago 3 halved by day 1 5.8 d 2
Fri 25 Sep, 12:5733d ago 3 – 0.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address138.64.100.50:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 06:16 UTC
Hostname–
First seen25 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average209/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average190/225
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average16/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average17/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average19/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average104/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Test server based?

No region is published by Test server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 138.64.100.50:28015 is its address.

A.2What is the online status and reliability of Test server?

Right now, Test server is offline, and the last time it was seen was 6 hours ago. Its uptime over the last full days (7 days) was 2%, with 3 of 168 hours online. It was first observed on 25 September 2026 by Rust Statistics.

A.3What version of Rust is run on Test server?

Test server is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does Test server wipe?

No next wipe can be predicted for Test server since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 11 days.

A.5How would you describe wipe day on Test server?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 1.5.

Population

A.6What is the rank of Test server among Rust servers?

Ranked by player hours across seven days, Test server holds #10,751, in the top 48% of all ranked servers.

A.7What is the population level of Test server?

Test server is not online now; 6 hours have passed since it was last seen. The peak over seven days is 1, against an average of 1. The busiest hour of the last 48 is 13:00 UTC, averaging 1 players.

Tags and filters

A.8What do the tags associated with Test server signify?

Tags from Test server, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Test server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Test server: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.10Under what rules and settings does Test server operate?

No gather rate appears in the name of Test server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. The server has VAC on, Valve's anti-cheat.

A.11On which map does Test server take place?

A procedural map, generated by the game, is what Test server runs.

Connection

A.12How do you connect to Test server?

Press F1 inside Rust to open the console and enter client.connect 138.64.100.50:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. It offers 10 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.