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Game Mash passthrough (local)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 21d ago · 143.105.203.122:28015

Abstract

We describe the public Rust server Game Mash passthrough (local), reached at 143.105.203.122:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,848 of all servers, the top 72%. It last wiped 21d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/40% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,848top 72%
Last wipe21d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 4: The map: CraggyIsland.
Table 3: The server's published settings.
Address143.105.203.122:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 15:23 UTC
Hostname–
First seen8 Oct 2026
MapCraggyIsland
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average159/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average188/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average587/675
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average35/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average681/775
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average554/625

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Game Mash passthrough (local) based?

No region is published by Game Mash passthrough (local). Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 143.105.203.122:28015.

A.2How reliable is Game Mash passthrough (local), and is it currently online?

At the present moment, Game Mash passthrough (local) is offline; it was last seen 21 days 7 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 8 October 2026 by Rust Statistics.

A.3What is the Rust version for Game Mash passthrough (local)?

Rust network protocol 2634 and build 167058 is the version that Game Mash passthrough (local) runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does Game Mash passthrough (local) follow for wipes?

Too few wipes by Game Mash passthrough (local) have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 21 days 7 hours.

Player count

A.5How does Game Mash passthrough (local) compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Game Mash passthrough (local) holds #15,848, in the top 72% of all ranked servers.

A.6At what level does Game Mash passthrough (local) operate in terms of players?

Game Mash passthrough (local) is not online now; 21 days 7 hours have passed since it was last seen.

Tags and filters

A.7How should the tags on Game Mash passthrough (local) be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): The game build is 167058; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set: these are the tags Game Mash passthrough (local) publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Game Mash passthrough (local) be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Game Mash passthrough (local) fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9What are the settings and rules that govern Game Mash passthrough (local)?

The name of Game Mash passthrough (local) states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Community is its category in the server browser. The server has VAC off, Valve's anti-cheat.

How to join

A.10What steps are required to join Game Mash passthrough (local)?

Enter client.connect 143.105.203.122:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp4Max players. The slot count is 4.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167058Build. The game build is 167058.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.