Game Mash passthrough (local)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 21d ago · 143.105.203.122:28015
Abstract
We describe the public Rust server Game Mash passthrough (local), reached at 143.105.203.122:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,848 of all servers, the top 72%. It last wiped 21d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 143.105.203.122:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 15:23 UTC |
| Hostname | – |
| First seen | 8 Oct 2026 |
| Map | CraggyIsland |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average | 159/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 188/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average | 587/675 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average | 35/100 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average | 681/775 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average | 554/625 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is Game Mash passthrough (local) based?
No region is published by Game Mash passthrough (local). Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 143.105.203.122:28015.
A.2How reliable is Game Mash passthrough (local), and is it currently online?
At the present moment, Game Mash passthrough (local) is offline; it was last seen 21 days 7 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 8 October 2026 by Rust Statistics.
A.3What is the Rust version for Game Mash passthrough (local)?
Rust network protocol 2634 and build 167058 is the version that Game Mash passthrough (local) runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4What schedule does Game Mash passthrough (local) follow for wipes?
Too few wipes by Game Mash passthrough (local) have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 21 days 7 hours.
Player count
A.5How does Game Mash passthrough (local) compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Game Mash passthrough (local) holds #15,848, in the top 72% of all ranked servers.
A.6At what level does Game Mash passthrough (local) operate in terms of players?
Game Mash passthrough (local) is not online now; 21 days 7 hours have passed since it was last seen.
Tags and filters
A.7How should the tags on Game Mash passthrough (local) be interpreted?
gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): The game build is 167058; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set: these are the tags Game Mash passthrough (local) publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Game Mash passthrough (local) be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that Game Mash passthrough (local) fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.9What are the settings and rules that govern Game Mash passthrough (local)?
The name of Game Mash passthrough (local) states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Community is its category in the server browser. The server has VAC off, Valve's anti-cheat.
How to join
A.10What steps are required to join Game Mash passthrough (local)?
Enter client.connect 143.105.203.122:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp4 | Max players. The slot count is 4. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167058 | Build. The game build is 167058. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.