Kyle's SeaSkull Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 42d ago · 143.105.21.163:28015
Abstract
We describe the public Rust server Kyle's SeaSkull Server, reached at 143.105.21.163:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,448 of all servers. It last wiped 43d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 143.105.21.163:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Sep 2026, 16:37 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
| Map | Custom Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average | 72/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 102/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average | 314/350 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average | 16/100 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average | 394/450 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average | 291/325 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Kyle's SeaSkull Server?
There is no region published for Kyle's SeaSkull Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 143.105.21.163:28015.
A.2What is the online status and reliability of Kyle's SeaSkull Server?
At the present moment, Kyle's SeaSkull Server is offline; it was last seen 42 days 5 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 17 September 2026.
A.3What is the Rust version for Kyle's SeaSkull Server?
Rust network protocol 2633 and build 163794 is the version that Kyle's SeaSkull Server runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4When are wipes carried out on Kyle's SeaSkull Server?
Too few wipes by Kyle's SeaSkull Server have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 43 days 9 hours ago.
Population
A.5What is the rank of Kyle's SeaSkull Server among Rust servers?
Ranked by player hours across seven days, Kyle's SeaSkull Server holds #15,448, in the top – of all ranked servers.
A.6At what level does Kyle's SeaSkull Server operate in terms of players?
Kyle's SeaSkull Server is not online now; 42 days 5 hours have passed since it was last seen.
Tags, lists
A.7How should the tags on Kyle's SeaSkull Server be interpreted?
gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset: these are the tags Kyle's SeaSkull Server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can Kyle's SeaSkull Server be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that Kyle's SeaSkull Server fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.9Which settings and rules are in force on Kyle's SeaSkull Server?
Its name carries no gather rate for Kyle's SeaSkull Server. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.
Connection
A.10How do you connect to Kyle's SeaSkull Server?
Enter client.connect 143.105.21.163:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp10 | Max players. It offers 10 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2633 | Protocol. Joining requires the same game version: protocol 2633. |
cs163794 | Build. This server runs game build 163794. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.