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TEST

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 21d ago · 144.31.103.201:28015

Abstract

We describe the public Rust server TEST, reached at 144.31.103.201:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,551 of all servers, the top 66%. It last wiped 27d ago.

Keywordsteams off hardcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,551top 66%
Last wipe27d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 66% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address144.31.103.201:28015
Region–
Max players10
Group limitteams off
Wipe schedule–
Last wipe2 Oct 2026, 00:01 UTC
Hostname–
First seen8 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average3/200
[EU] Facepunch Hardcore 1EU · no group limit · monthly · 7 on average0/400
Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average2/75
Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average4/100
[US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average5/400
Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average0/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does TEST have?

A region is not published by TEST. Rust Statistics does not look up the machine's location; it shows where the server says it is. 144.31.103.201:28015 is its address.

A.2What is the reliability of TEST, and is it online?

At the present moment, TEST is offline; it was last seen 21 days 2 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 8 October 2026.

A.3What version of Rust is run on TEST?

TEST is running Rust network protocol 2634 and build 166494 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4On what cycle does TEST wipe?

The record of TEST's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 27 days 5 hours ago.

Player count

A.5What position does TEST occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts TEST at #14,551, within the top 66% of ranked servers.

A.6What is the population level of TEST?

The last recorded sighting of TEST was 21 days 2 hours ago; it is offline now.

Tags and filters

A.7What do the tags associated with TEST signify?

The game's server browser reads gmhardcore (Game mode): The ruleset is hardcore: a harsher game; mp10 (Max players): The slot count is 10; ts0 (Group limit): The server does not allow teams; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set, which TEST publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can TEST be found among the Rust Statistics lists and filters?

These Rust Statistics lists include TEST: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Settings and map

A.9What are the settings and rules that govern TEST?

The name of TEST states no gather rate. The group limit is not published. Listed as hardcore, the game mode is The hardest mode Facepunch offers. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.10What is the map for TEST?

The game generates the map on TEST; that format is procedural.

Connection

A.11What is the process for joining TEST?

Press F1 inside Rust to open the console and enter client.connect 144.31.103.201:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmhardcoreGame mode. The ruleset is hardcore: a harsher game.
mp10Max players. The slot count is 10.
ts0Group limit. The server does not allow teams.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166494Build. This server runs game build 166494.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.