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Roadsys Server2

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 12h ago · 144.6.42.12:28015

Abstract

We describe the public Rust server Roadsys Server2, reached at 144.6.42.12:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #4,764 of all servers, the top 21%. It last wiped 11d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/5000% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#4,764top 21%
Last wipe11d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75106:0008:0010:0007:0009:0011:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 21% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap10 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Sat 17 OctFri 2 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 17 Oct, 01:3911d ago 1 – running 1
Fri 2 Oct, 08:3726d ago 1 held half 14.7 d 1
Sat 26 Sep, 23:5231d ago 1 held half 5.4 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address144.6.42.12:28015
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 01:39 UTC
Hostname–
First seen26 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average321/375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average199/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average36/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average23/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average53/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average69/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Roadsys Server2?

No region is published by Roadsys Server2. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 144.6.42.12:28015 is its address.

A.2What is the online status and reliability of Roadsys Server2?

Right now, Roadsys Server2 is offline, and the last time it was seen was 12 hours ago. Of the 168 hours in the last 7 full days, 65 were served, an availability of 39%. The first record of it by Rust Statistics dates to 26 September 2026.

A.3What is the Rust version for Roadsys Server2?

Roadsys Server2 is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does Roadsys Server2 wipe?

Prediction of the next wipe is impossible for Roadsys Server2, which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 11 days 22 hours ago.

A.5How would you describe wipe day on Roadsys Server2?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.

Player count

A.6How does Roadsys Server2 compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Roadsys Server2 at #4,764, within the top 21% of ranked servers.

A.7How would you characterise the player activity on Roadsys Server2?

Roadsys Server2 is not online now; 12 hours have passed since it was last seen. Averaged over the last seven days: 1 players; the same period peaks at 1. Averaging 1 players, 09:00 UTC was the busiest hour of the past 48.

Tags, lists

A.8How should the tags on Roadsys Server2 be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp500 (Max players): The slot count is 500; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset: these are the tags Roadsys Server2 publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Roadsys Server2 be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Roadsys Server2: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.10Under what rules and settings does Roadsys Server2 operate?

No gather rate appears in the name of Roadsys Server2. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.

A.11On which map does Roadsys Server2 take place?

On Roadsys Server2 the terrain is procedural, built by the game itself.

Connection

A.12What is the process for joining Roadsys Server2?

Enter client.connect 144.6.42.12:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp500Max players. The slot count is 500.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.