Rust StatisticsWorking papers on every public Rust server · 40,133 players now

test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 21d ago · 145.224.72.90:20000

Abstract

We describe the public Rust server test, reached at 145.224.72.90:20000. It is offline at the last check, against a seven-day mean of 01. It ranks #15,909 of all servers, the top 72%. It last wiped 26d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,909top 72%
Last wipe26d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address145.224.72.90:20000
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 17:58 UTC
Hostname–
First seen7 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average187/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average118/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average19/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average12/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average19/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average26/225

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is test based?

No region is published by test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 145.224.72.90:20000 is its address.

A.2How reliable is test, and is it currently online?

Right now, test is offline, and the last time it was seen was 21 days 8 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 7 October 2026.

A.3What version of Rust is run on test?

Rust network protocol 2634 and build 167058 is the version that test runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does test follow for wipes?

There are not yet enough recorded wipes for test to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 26 days 8 hours have passed since the current world was generated.

Player count

A.5What is the rank of test among Rust servers?

Ranked by player hours across seven days, test holds #15,909, in the top 72% of all ranked servers.

A.6How would you characterise the player activity on test?

The last recorded sighting of test was 21 days 8 hours ago; it is offline now.

Tags and filters

A.7What is the meaning of the tags on test?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167058 (Build): This server runs game build 167058; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set, which test publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can test be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that test fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern test?

The name of test states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC is not in use; Valve's anti-cheat is off.

A.10What is the map for test?

A procedural map, generated by the game, is what test runs.

Connection

A.11How do you connect to test?

Enter client.connect 145.224.72.90:20000 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. 10 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167058Build. This server runs game build 167058.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.