Development Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 1d ago · 145.224.95.105:28015
Abstract
We describe the public Rust server Development Server, reached at 145.224.95.105:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #8,251 of all servers, the top 37%. It last wiped 1d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 37% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 27 Oct, 17:271d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 145.224.95.105:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 17:27 UTC |
| Hostname | – |
| First seen | 27 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average | 283/300 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 255/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 25/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average | 23/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average | 36/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average | 125/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does Development Server have?
A region is not published by Development Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 145.224.95.105:28015.
A.2How reliable is Development Server, and is it currently online?
Right now, Development Server is offline, and the last time it was seen was 33 hours ago. Its uptime over the last full day (1 day) was 0%, with 0 of 24 hours online. It was first observed on 27 October 2026 by Rust Statistics.
A.3What is the Rust version for Development Server?
Development Server is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4When are wipes carried out on Development Server?
There are not yet enough recorded wipes for Development Server to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 39 hours.
Player count
A.5How does Development Server compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts Development Server at #8,251, within the top 37% of ranked servers.
A.6What is the population level of Development Server?
Development Server is not online now; 33 hours have passed since it was last seen. Over the last week the count averages 1 players and reaches 1 at its height. Averaging 1 players, 17:00 UTC was the busiest hour of the past 48.
Tags, lists
A.7What is the meaning of the tags on Development Server?
gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): It offers 50 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset: these are the tags Development Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can Development Server be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that Development Server fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Settings and map
A.9Under what rules and settings does Development Server operate?
No gather rate appears in the name of Development Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.
A.10What map is in use on Development Server?
On Development Server the terrain is procedural, built by the game itself.
How to join
A.11How do you connect to Development Server?
Enter client.connect 145.224.95.105:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp50 | Max players. It offers 50 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.