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4Netplayers Cursed Lands

Rust Statistics

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Online · checked 9m ago · 146.0.44.41:28015

Abstract

We describe the public Rust server 4Netplayers Cursed Lands, reached at 146.0.44.41:28015. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 11. It ranks #14,341 of all servers, the top 65%. It last wiped 11d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#14,341top 65%
Last wipe11d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123423:0008:0017:0002:0011:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304023:0008:0017:0002:0011:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct.

4Rank

The server stands in the top 65% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.4 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak3players, last three wipes
Crowd held0%else halves by day 1
Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 16 Oct, 13:0111d ago 3 – running 0
Thu 15 Oct, 19:2112d ago 3 – 0.7 d 0
Tue 13 Oct, 16:0714d ago 3 halved by day 1 2.1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers Cursed Lands
Figure 5: The map: Procedural Map, size 2500, seed 2147483647. Open on RustMaps.
Table 4: The server's published settings.
Address146.0.44.41:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 13:20 UTC
Hostname–
First seen13 Oct 2026
MapProcedural Map
Size2500
Seed2147483647

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average616/700
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average41/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average76/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average316/400
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average140/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average138/225

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does 4Netplayers Cursed Lands run?

Its average server fps over the last 48 hours was 30, with a minimum of 30. Its entity count reached a maximum of 29,706, including buildings, deployables and all other world objects. Its highest memory usage was 2,033 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does 4Netplayers Cursed Lands have?

A region is not published by 4Netplayers Cursed Lands. Rust Statistics does not look up the machine's location; it shows where the server says it is. 146.0.44.41:28015 is its address.

A.3What is the online status and reliability of 4Netplayers Cursed Lands?

4Netplayers Cursed Lands is online at this time. The uptime it reports indicates a restart about 14 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. The first record of it by Rust Statistics dates to 13 October 2026.

A.4What version of Rust is run on 4Netplayers Cursed Lands?

Rust network protocol 2635 and build 168909 is the version that 4Netplayers Cursed Lands runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5On what cycle does 4Netplayers Cursed Lands wipe?

With irregular wipe times, 4Netplayers Cursed Lands offers no next wipe to predict. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 11 days 8 hours.

A.6How would you describe wipe day on 4Netplayers Cursed Lands?

Across its recent wipes, the average peak population was 3 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.

Population

A.7What position does 4Netplayers Cursed Lands occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts 4Netplayers Cursed Lands at #14,341, within the top 65% of ranked servers.

A.8At what level does 4Netplayers Cursed Lands operate in terms of players?

The current population of 4Netplayers Cursed Lands is 0, drawn from 10 slots. The peak over seven days is 1, against an average of 0.

Tags, lists

A.9What do the tags associated with 4Netplayers Cursed Lands signify?

gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset: these are the tags 4Netplayers Cursed Lands publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can 4Netplayers Cursed Lands be found among the Rust Statistics lists and filters?

These Rust Statistics lists include 4Netplayers Cursed Lands: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.11Which settings and rules are in force on 4Netplayers Cursed Lands?

The name of 4Netplayers Cursed Lands states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.12On which map does 4Netplayers Cursed Lands take place?

Size 2,500 and seed 2147483647 define the procedural, game-generated map on 4Netplayers Cursed Lands. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13How do you connect to 4Netplayers Cursed Lands?

Press F1 inside Rust to open the console and enter client.connect 146.0.44.41:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp10Max players. 10 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.