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Micro Wasteland COMING SOON

Rust Statistics

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Online · checked 10m ago · 147.189.168.112:27191

Abstract

We describe the public Rust server Micro Wasteland COMING SOON, reached at 147.189.168.112:27191. At the last check it held 0 of 24 places, against a seven-day mean of 01. It ranks #15,270 of all servers, the top 69%. It last wiped 28d ago.

Keywordsrust server

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1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/240% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,270top 69%
Last wipe28d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123410:0013:0016:0020:0023:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608010:0013:0016:0020:0023:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap7.6 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held50%else halves by day 2
Fri 2 OctSun 27 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 02:2028d ago 1 – running 0
Sun 27 Sep, 19:4732d ago 1 held half 4.3 d 1
Wed 16 Sep, 20:5943d ago 1 halved by day 2 10.9 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Micro Wasteland COMING SOON
Figure 5: The map: Custom Map, size 2000, seed 484554513.
Table 4: The server's published settings.
Address147.189.168.112:27191
Region–
Max players24
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 02:20 UTC
Hostname–
First seen16 Sep 2026
MapCustom Map
Size2000
Seed484554513

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 477 on average46/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average84/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average217/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average7/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average270/300
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 258 on average281/300

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Micro Wasteland COMING SOON run?

The server fps averaged 59 over the last 48 hours, never dropping below 48. The highest number of entities it carried was 26,913, comprising buildings, deployables and all other objects. The peak memory usage was 1,111 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is Micro Wasteland COMING SOON based?

No region is published by Micro Wasteland COMING SOON. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 147.189.168.112:27191 is its address.

A.3What is the online status and reliability of Micro Wasteland COMING SOON?

At the present moment, Micro Wasteland COMING SOON is online. It last restarted around 15 hours ago, according to its reported uptime. The server was up 8% of the time over the last 7 full days, 14 of 168 hours. Its first appearance in Rust Statistics's records is 16 September 2026.

A.4What version of Rust is run on Micro Wasteland COMING SOON?

Micro Wasteland COMING SOON is running Rust network protocol 2634 and build 166569 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does Micro Wasteland COMING SOON follow for wipes?

With irregular wipe times, Micro Wasteland COMING SOON offers no next wipe to predict. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 28 days 1 hours have passed since the current world was generated.

A.6What characterises wipe day on Micro Wasteland COMING SOON?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe. Half the peak was sustained until the next wipe in 50% of recent wipes. In the other cases, the population fell below half by day 2.

Population

A.7How does Micro Wasteland COMING SOON compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Micro Wasteland COMING SOON holds #15,270, in the top 69% of all ranked servers.

A.8At what level does Micro Wasteland COMING SOON operate in terms of players?

The current population of Micro Wasteland COMING SOON is 0, drawn from 24 slots. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.9What do the tags associated with Micro Wasteland COMING SOON signify?

Tags from Micro Wasteland COMING SOON, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp24 (Max players): It offers 24 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166569 (Build): Build 166569 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Micro Wasteland COMING SOON be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Micro Wasteland COMING SOON fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern Micro Wasteland COMING SOON?

Its name carries no gather rate for Micro Wasteland COMING SOON. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on Micro Wasteland COMING SOON?

Generated by the game from seed 484554513, the procedural map on Micro Wasteland COMING SOON measures 2,000. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.

Connection

A.13What steps are required to join Micro Wasteland COMING SOON?

Enter client.connect 147.189.168.112:27191 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp24,ptrak,$r?,v2634,gmrust,cs166569,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp24Max players. It offers 24 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166569Build. Build 166569 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.