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Local Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 39d ago · 149.19.22.101:28015

Abstract

We describe the public Rust server Local Test Server, reached at 149.19.22.101:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,897 of all servers. It last wiped 39d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,897no region published
Last wipe39d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address149.19.22.101:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe19 Sep 2026, 19:26 UTC
Hostname–
First seen19 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average581/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average366/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average46/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average44/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average127/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average144/300

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Local Test Server?

No region is published by Local Test Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 149.19.22.101:28015 is its address.

A.2What is the online status and reliability of Local Test Server?

Right now, Local Test Server is offline, and the last time it was seen was 39 days ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 19 September 2026 by Rust Statistics.

A.3What is the Rust version for Local Test Server?

Local Test Server is running Rust network protocol 2633 and build 164530 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4On what cycle does Local Test Server wipe?

Too few wipes by Local Test Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 39 days 1 hours ago.

Population

A.5How does Local Test Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Local Test Server holds #14,897, in the top – of all ranked servers.

A.6How would you characterise the player activity on Local Test Server?

The last recorded sighting of Local Test Server was 39 days ago; it is offline now.

Tags and filters

A.7How should the tags on Local Test Server be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs164530 (Build): The game build is 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set, which Local Test Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Local Test Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Local Test Server fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Under what rules and settings does Local Test Server operate?

The name of Local Test Server states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.

A.10What map is in use on Local Test Server?

The game generates the map on Local Test Server; that format is procedural.

How to join

A.11How do you connect to Local Test Server?

Press F1 inside Rust to open the console and enter client.connect 149.19.22.101:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. The slot count is 10.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs164530Build. The game build is 164530.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.