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FPS TEST

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 44d ago · 149.34.245.12:28015

Abstract

We describe the public Rust server FPS TEST, reached at 149.34.245.12:28015. It is offline at the last check, against a seven-day mean of 01. It last wiped 44d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/10% full
In the queue0no queue
Seven-day mean0peak –
Rank2–score 0
Last wipe44d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

No rank history yet.
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address149.34.245.12:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe13 Sep 2026, 11:06 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average564/625
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average36/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average68/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average281/325
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average116/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average122/150

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does FPS TEST have?

No region is published by FPS TEST. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 149.34.245.12:28015.

A.2What is the online status and reliability of FPS TEST?

At the present moment, FPS TEST is offline; it was last seen 44 days 10 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What is the Rust version for FPS TEST?

FPS TEST is running Rust network protocol 2633 and build 163794 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on FPS TEST?

There are not yet enough recorded wipes for FPS TEST to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 44 days 11 hours ago.

Player count

A.5How would you characterise the player activity on FPS TEST?

The last recorded sighting of FPS TEST was 44 days 10 hours ago; it is offline now.

Tags, lists

A.6What is the meaning of the tags on FPS TEST?

gmrust (Game mode): Rust survival, in its standard form; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset: these are the tags FPS TEST publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.7Where can FPS TEST be found among the Rust Statistics lists and filters?

The Rust Statistics lists that FPS TEST fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.8What are the settings and rules that govern FPS TEST?

The name of FPS TEST states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.9What map is in use on FPS TEST?

A procedural map, generated by the game, is what FPS TEST runs.

Connection

A.10What steps are required to join FPS TEST?

Enter client.connect 149.34.245.12:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp1Max players. 1 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Your game must run protocol 2633 to connect.
cs163794Build. The game build is 163794.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.