Local Benchmark
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 38d ago · 149.50.190.135:28015
Abstract
We describe the public Rust server Local Benchmark, reached at 149.50.190.135:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,010 of all servers. It last wiped 38d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 149.50.190.135:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Sep 2026, 11:19 UTC |
| Hostname | – |
| First seen | 20 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average | 151/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 137/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 14/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average | 21/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average | 16/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average | 57/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does Local Benchmark have?
There is no region published for Local Benchmark. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 149.50.190.135:28015 is its address.
A.2How reliable is Local Benchmark, and is it currently online?
Right now, Local Benchmark is offline, and the last time it was seen was 38 days 18 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 20 September 2026 by Rust Statistics.
A.3What is the Rust version for Local Benchmark?
The version of Rust on Local Benchmark is network protocol 2633 and build 164530, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.4When are wipes carried out on Local Benchmark?
Too few wipes by Local Benchmark have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 38 days 18 hours ago.
Population
A.5How does Local Benchmark compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts Local Benchmark at #15,010, within the top – of ranked servers.
A.6How would you characterise the player activity on Local Benchmark?
At this moment Local Benchmark is offline, having last been seen 38 days 18 hours ago.
Tags, lists
A.7How should the tags on Local Benchmark be interpreted?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs164530 (Build): The game build is 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set, which Local Benchmark publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can Local Benchmark be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that Local Benchmark fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.9What are the settings and rules that govern Local Benchmark?
The name of Local Benchmark states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
A.10What is the map for Local Benchmark?
On Local Benchmark the terrain is procedural, built by the game itself.
Connection
A.11How do you connect to Local Benchmark?
Enter client.connect 149.50.190.135:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp1 | Max players. The slot count is 1. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2633 | Protocol. The game protocol is 2633; your client must match it to join. |
cs164530 | Build. The game build is 164530. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.