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A Shockbyte Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 8d ago · 15.204.13.14:28623

Abstract

We describe the public Rust server A Shockbyte Rust Server, reached at 15.204.13.14:28623. It is offline at the last check, against a seven-day mean of 01. It ranks #13,171 of all servers, the top 59%. It last wiped 14d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/402% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,171top 59%
Last wipe14d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct.

4Rank

The server stands in the top 59% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap4.1 daysbetween real wipes
Wipe-day peak0players, last three wipes
Crowd held0%else halves by day 2
Wed 14 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 14 Oct, 23:1914d ago 0 – running 0
Sat 10 Oct, 21:4218d ago 1 halved by day 2 4.1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte Rust Server
Figure 5: The map: Procedural Map, size 3000, seed 50000. Open on RustMaps.
Table 4: The server's published settings.
Address15.204.13.14:28623
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 23:19 UTC
Hostname–
First seen10 Oct 2026
MapProcedural Map
Size3000
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average322/375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average439/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average972/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average47/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average986/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average72/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is A Shockbyte Rust Server based?

A region is not published by A Shockbyte Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 15.204.13.14:28623 is its address.

A.2What is the online status and reliability of A Shockbyte Rust Server?

At the present moment, A Shockbyte Rust Server is offline; it was last seen 8 days 5 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 10 October 2026.

A.3What version of Rust is run on A Shockbyte Rust Server?

A Shockbyte Rust Server is running Rust network protocol 2634 and build 167781 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4On what cycle does A Shockbyte Rust Server wipe?

Too few wipes by A Shockbyte Rust Server have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 14 days 19 hours have passed since the current world was generated.

A.5How would you describe wipe day on A Shockbyte Rust Server?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 0 hours after the latest wipe. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 2.

Population

A.6What position does A Shockbyte Rust Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts A Shockbyte Rust Server at #13,171, within the top 59% of ranked servers.

A.7How would you characterise the player activity on A Shockbyte Rust Server?

The last recorded sighting of A Shockbyte Rust Server was 8 days 5 hours ago; it is offline now.

Tags and filters

A.8What is the meaning of the tags on A Shockbyte Rust Server?

Tags from A Shockbyte Rust Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that A Shockbyte Rust Server fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does A Shockbyte Rust Server operate?

The name of A Shockbyte Rust Server states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on A Shockbyte Rust Server?

Size 3,000 and seed 50000 define the procedural, game-generated map on A Shockbyte Rust Server. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What is the process for joining A Shockbyte Rust Server?

Enter client.connect 15.204.13.14:28623 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp40Max players. 40 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. The game build is 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.