templars server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 1d ago · 15.204.152.107:29837
Abstract
We describe the public Rust server templars server, reached at 15.204.152.107:29837. It is offline at the last check, against a seven-day mean of 01. It ranks #15,276 of all servers, the top 69%. It last wiped 19d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 3.9 days | between real wipes |
| On rhythm | 75% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 10 Oct, 02:1319d ago | 1 | – | running | 1 |
| Mon 5 Oct, 22:0624d ago | 2 | held half | 4.2 d | 0 |
| Thu 1 Oct, 19:34fw28d ago | 1 | held half | 4.1 d | 0 |
| Mon 28 Sep, 01:1631d ago | 1 | held half | 3.8 d | 0 |
| Sat 26 Sep, 16:5233d ago | 1 | – | 1.3 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 15.204.152.107:29837 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 02:13 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
| Map | Procedural Map |
| Size | 2500 |
| Seed | 1190908787 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average | 180/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 229/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average | 643/675 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average | 38/100 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average | 747/775 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average | 591/625 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does templars server perform well?
Its average server fps over the last 48 hours was 219, with a minimum of 205. Its entity count reached a maximum of 31,034, including buildings, deployables and all other world objects. Its highest memory usage was 2,696 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is templars server based?
There is no region published for templars server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 15.204.152.107:29837.
A.3What is the reliability of templars server, and is it online?
Right now, templars server is offline, and the last time it was seen was 41 hours ago. The uptime it reports indicates a restart about 17 hours ago. Of the 168 hours in the last 7 full days, 150 were served, an availability of 89%. It was first observed on 26 September 2026 by Rust Statistics.
A.4What version of Rust is run on templars server?
Rust network protocol 2635 and build 168909 is the version that templars server runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5On what cycle does templars server wipe?
Prediction of the next wipe is impossible for templars server, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 19 days 20 hours.
A.6What characterises wipe day on templars server?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.
Player count
A.7What position does templars server occupy in the ranking of Rust servers?
Ranked by player hours across seven days, templars server holds #15,276, in the top 69% of all ranked servers.
A.8What is the population level of templars server?
The last recorded sighting of templars server was 41 hours ago; it is offline now. The seven-day average for this server is 0 players.
Tags, lists
A.9How should the tags on templars server be interpreted?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set, which templars server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can templars server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that templars server fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.11Under what rules and settings does templars server operate?
No gather rate appears in the name of templars server. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.
A.12On which map does templars server take place?
Generated by the game from seed 1190908787, the procedural map on templars server measures 2,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.13How do you connect to templars server?
Enter client.connect 15.204.152.107:29837 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp10 | Max players. 10 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.