Rust StatisticsWorking papers on every public Rust server · 102,455 players now

A Shockbyte Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 15.204.152.26:23412

Abstract

We describe the public Rust server A Shockbyte Rust Server, reached at 15.204.152.26:23412. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 11. It ranks #7,227 of all servers, the top 32%. It makes a new world every few hours (7 this week), so it keeps no wipe schedule.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#7,227top 32%
Wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040020:0005:0014:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct.

4Rank

The server stands in the top 32% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 15:243h ago – – – 0
Thu 29 Oct, 15:153h ago – – – 0
Mon 26 Oct, 00:173d ago – – – 0
Mon 26 Oct, 00:023d ago – – – 0
Sat 24 Oct, 16:225d ago – – – 1
Fri 23 Oct, 20:485d ago – – – 1
Fri 23 Oct, 18:216d ago 1 – 0.9 d 0
Mon 12 Oct, 23:2816d ago 1 halved by day 3 10.8 d 0

6Map and settings

Map of A Shockbyte Rust Server
Figure 4: The map: Procedural Map, size 4000, seed 7863907. Open on RustMaps.
Table 3: The server's published settings.
Address15.204.152.26:23412
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen12 Oct 2026
MapProcedural Map
Size4000
Seed7863907

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 121 on average218/300
Vital Rust - EU MonthlyEU · no group limit · 82 on average76/100
Magic Rust — Long | Kлaccикa x1 | Pycc | JUST WIPED 29.10EU · no group limit · 1x · 70 on average65/100
Magic Rust Vanilla (Monthly) JUST WIPED | 29.10no group limit · 69 on average85/100
Rustoria.co - EU Low Pop | JUST WIPED 29.10EU · no group limit · 66 on average75/100
Rustoria.co - US Long Premium | JUST WIPED 29.10NA · no group limit · 65 on average69/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of A Shockbyte Rust Server smooth?

Over the past 48 hours, it ran at an average of 233 server fps, with a low of 132. Its entity count reached a maximum of 84,000, including buildings, deployables and all other world objects. Its highest memory usage was 2,826 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 15.204.152.26:23412 is its address.

A.3What is the online status and reliability of A Shockbyte Rust Server?

A Shockbyte Rust Server is currently online. Based on the uptime it reports, the last restart occurred about 1 hours ago. The server was up 98% of the time over the last 7 full days, 164 of 168 hours. The first record of it by Rust Statistics dates to 12 October 2026.

A.4What is the Rust version for A Shockbyte Rust Server?

A Shockbyte Rust Server is running Rust network protocol 2636 and build 169652 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does A Shockbyte Rust Server follow for wipes?

No wipe schedule is kept for A Shockbyte Rust Server, which replaces its world every few hours; those resets do not count as wipes.

Population

A.6What position does A Shockbyte Rust Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, A Shockbyte Rust Server holds #7,227, in the top 32% of all ranked servers.

A.7How would you characterise the player activity on A Shockbyte Rust Server?

At this moment 0 players are on A Shockbyte Rust Server, which has 40 slots in total. Over the last week the count averages 0 players and reaches 1 at its height. The busiest hour of the last 48 is 10:00 UTC, averaging 1 players.

Tags, lists

A.8How should the tags on A Shockbyte Rust Server be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2636 (Protocol): The game protocol is 2636; your client must match it to join; cs169652 (Build): This server runs game build 169652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set, which A Shockbyte Rust Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include A Shockbyte Rust Server: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules, settings, map

A.10What are the settings and rules that govern A Shockbyte Rust Server?

Its name carries no gather rate for A Shockbyte Rust Server. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on A Shockbyte Rust Server?

Size 4,000 and seed 7863907 define the procedural, game-generated map on A Shockbyte Rust Server. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12What is the process for joining A Shockbyte Rust Server?

Enter client.connect 15.204.152.26:23412 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2636,gmrust,cs169652,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp40Max players. The slot count is 40.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2636Protocol. The game protocol is 2636; your client must match it to join.
cs169652Build. This server runs game build 169652.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.