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typical TESTING

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 15d ago · 15.204.83.240:21000

Abstract

We describe the public Rust server typical TESTING, reached at 15.204.83.240:21000. It is offline at the last check, against a seven-day mean of 01. It ranks #15,244 of all servers, the top 71%. It last wiped 22d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,244top 71%
Last wipe22d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k8 Oct10 Oct13 Oct15 Oct18 Oct20 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map, size 1000, seed 1. Open on RustMaps.
Table 3: The server's published settings.
Address15.204.83.240:21000
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 07:25 UTC
Hostname–
First seen8 Oct 2026
MapProcedural Map
Size1000
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average283/325
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average361/425
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average902/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average48/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average966/1000
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average781/800

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is typical TESTING based?

No region is published by typical TESTING. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 15.204.83.240:21000.

A.2How reliable is typical TESTING, and is it currently online?

typical TESTING is currently offline, with the last sighting 15 days 21 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 8 October 2026.

A.3What is the Rust version for typical TESTING?

Rust network protocol 2634 and build 167398 is the version that typical TESTING runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does typical TESTING follow for wipes?

Too few wipes by typical TESTING have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 22 days 12 hours.

Population

A.5What is the rank of typical TESTING among Rust servers?

Ranked by player hours across seven days, typical TESTING holds #15,244, in the top 71% of all ranked servers.

A.6What is the population level of typical TESTING?

At this moment typical TESTING is offline, having last been seen 15 days 21 hours ago.

Tags, lists

A.7How should the tags on typical TESTING be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set: these are the tags typical TESTING publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can typical TESTING be found among the Rust Statistics lists and filters?

The Rust Statistics lists that typical TESTING fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on typical TESTING?

The name of typical TESTING states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for typical TESTING?

Generated by the game from seed 1, the procedural map on typical TESTING measures 1,000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.11How do you connect to typical TESTING?

Enter client.connect 15.204.83.240:21000 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. The slot count is 40.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167398Build. The game build is 167398.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.