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OUTSIDE // DEV SERVER

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 21d ago · 15.235.23.11:24640

Abstract

We describe the public Rust server OUTSIDE // DEV SERVER, reached at 15.235.23.11:24640. It is offline at the last check, against a seven-day mean of 01. It ranks #15,886 of all servers, the top 72%. It last wiped 21d ago.

Keywordsteams off hardcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,886top 72%
Last wipe21d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.9 daysbetween real wipes
On rhythm14%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 8 Oct, 03:4521d ago 0 – running 1
Thu 1 Oct, 14:2428d ago 1 – 6.6 d 0
Thu 1 Oct, 01:1028d ago 1 – 0.6 d 0
Fri 25 Sep, 00:4834d ago 5 held half 6 d 2
Thu 24 Sep, 03:5635d ago 5 – 0.9 d 2
Wed 23 Sep, 15:4236d ago 5 – 0.5 d 2
Tue 22 Sep, 01:2937d ago 5 – 1.6 d 0
Mon 21 Sep, 19:0038d ago 5 – 0.3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 3500, seed 0.
Table 4: The server's published settings.
Address15.235.23.11:24640
Region–
Max players50
Group limitteams off
Wipe schedule–
Last wipe8 Oct 2026, 03:45 UTC
Hostname–
First seen21 Sep 2026
MapProcedural Map
Size3500
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average15/200
[EU] Facepunch Hardcore 1EU · no group limit · monthly · 6 on average9/400
Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average2/75
Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average13/150
[US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average2/400
Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average1/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is OUTSIDE // DEV SERVER based?

No region is published by OUTSIDE // DEV SERVER. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 15.235.23.11:24640.

A.2What is the reliability of OUTSIDE // DEV SERVER, and is it online?

Right now, OUTSIDE // DEV SERVER is offline, and the last time it was seen was 21 days 8 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 21 September 2026.

A.3What version of Rust is run on OUTSIDE // DEV SERVER?

The version of Rust on OUTSIDE // DEV SERVER is network protocol 2634 and build 167209, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does OUTSIDE // DEV SERVER wipe?

No next wipe can be predicted for OUTSIDE // DEV SERVER since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 21 days 16 hours have passed since the current world was generated.

A.5What happens on OUTSIDE // DEV SERVER when wipe day arrives?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

Player count

A.6What position does OUTSIDE // DEV SERVER occupy in the ranking of Rust servers?

Ranked by player hours across seven days, OUTSIDE // DEV SERVER holds #15,886, in the top 72% of all ranked servers.

A.7How would you characterise the player activity on OUTSIDE // DEV SERVER?

The last recorded sighting of OUTSIDE // DEV SERVER was 21 days 8 hours ago; it is offline now.

Tags and filters

A.8What do the tags associated with OUTSIDE // DEV SERVER signify?

The game's server browser reads gmhardcore (Game mode): The ruleset is hardcore: a harsher game; mp50 (Max players): It offers 50 slots; ts0 (Group limit): The server does not allow teams; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167209 (Build): This server runs game build 167209; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset, which OUTSIDE // DEV SERVER publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can OUTSIDE // DEV SERVER be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that OUTSIDE // DEV SERVER fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Settings and map

A.10Which settings and rules are in force on OUTSIDE // DEV SERVER?

The name of OUTSIDE // DEV SERVER states no gather rate. No group limit is published. The mode is hardcore, which means The hardest mode Facepunch offers. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on OUTSIDE // DEV SERVER?

OUTSIDE // DEV SERVER runs a game-generated procedural map; its size is 3,500.

How to join

A.12What is the process for joining OUTSIDE // DEV SERVER?

Press F1 inside Rust to open the console and enter client.connect 15.235.23.11:24640. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmhardcoreGame mode. The ruleset is hardcore: a harsher game.
mp50Max players. It offers 50 slots.
ts0Group limit. The server does not allow teams.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167209Build. This server runs game build 167209.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.