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DMA Testing Local

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3d ago · 150.228.151.62:28015

Abstract

We describe the public Rust server DMA Testing Local, reached at 150.228.151.62:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #10,641 of all servers, the top 48%. It last wiped 4d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#10,641top 48%
Last wipe4d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 48% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address150.228.151.62:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe23 Oct 2026, 10:04 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average330/300
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average22/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average19/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average200/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average97/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average31/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is DMA Testing Local based?

A region is not published by DMA Testing Local. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 150.228.151.62:28015.

A.2What is the online status and reliability of DMA Testing Local?

DMA Testing Local is currently offline, with the last sighting 3 days 3 hours ago. Of the 48 hours in the last 2 full days, 0 were served, an availability of 0%. It was first observed on 25 October 2026 by Rust Statistics.

A.3What is the Rust version for DMA Testing Local?

DMA Testing Local is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on DMA Testing Local?

There are not yet enough recorded wipes for DMA Testing Local to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 4 days 21 hours have passed since the current world was generated.

Player count

A.5What position does DMA Testing Local occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts DMA Testing Local at #10,641, within the top 48% of ranked servers.

A.6What is the population level of DMA Testing Local?

At this moment DMA Testing Local is offline, having last been seen 3 days 3 hours ago. Over the last week the count averages 1 players and reaches 1 at its height.

Tags and filters

A.7How should the tags on DMA Testing Local be interpreted?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset, which DMA Testing Local publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can DMA Testing Local be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that DMA Testing Local fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.9What are the settings and rules that govern DMA Testing Local?

Its name carries no gather rate for DMA Testing Local. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC is inactive: the anti-cheat from Valve is off.

A.10What is the map for DMA Testing Local?

The game generates the map on DMA Testing Local; that format is procedural.

Connection

A.11What steps are required to join DMA Testing Local?

Press F1 inside Rust to open the console and enter client.connect 150.228.151.62:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. The slot count is 10.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.