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Rust Harita Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 20d ago · 151.135.85.123:28015

Abstract

We describe the public Rust server Rust Harita Test, reached at 151.135.85.123:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,671 of all servers, the top 62%. It last wiped 20d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/520% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,671top 62%
Last wipe20d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 62% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address151.135.85.123:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 11:53 UTC
Hostname–
First seen8 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average410/500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average249/300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average43/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average31/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average73/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average90/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Rust Harita Test based?

A region is not published by Rust Harita Test. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 151.135.85.123:28015.

A.2What is the online status and reliability of Rust Harita Test?

Right now, Rust Harita Test is offline, and the last time it was seen was 20 days 9 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 8 October 2026 by Rust Statistics.

A.3What is the Rust version for Rust Harita Test?

Rust Harita Test is running Rust network protocol 2634 and build 167231 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does Rust Harita Test wipe?

Too few wipes by Rust Harita Test have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 20 days 10 hours.

Population

A.5What is the rank of Rust Harita Test among Rust servers?

Ranked by player hours across seven days, Rust Harita Test holds #13,671, in the top 62% of all ranked servers.

A.6What is the population level of Rust Harita Test?

Rust Harita Test is not online now; 20 days 9 hours have passed since it was last seen.

Tags, lists

A.7What do the tags associated with Rust Harita Test signify?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp5 (Max players): The slot count is 5; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set, which Rust Harita Test publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Rust Harita Test be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Rust Harita Test fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9What are the settings and rules that govern Rust Harita Test?

The name of Rust Harita Test states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Players may raid and fight one another. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.10On which map does Rust Harita Test take place?

The game generates the map on Rust Harita Test; that format is procedural.

How to join

A.11How do you connect to Rust Harita Test?

Press F1 inside Rust to open the console and enter client.connect 151.135.85.123:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp5Max players. The slot count is 5.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167231Build. The game build is 167231.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.