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Server Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 11d ago · 151.19.165.108:28015

Abstract

We describe the public Rust server Server Test, reached at 151.19.165.108:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,094 of all servers, the top 60%. It last wiped 12d ago.

Keywordsvanilla

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,094top 60%
Last wipe12d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 60% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address151.19.165.108:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 07:19 UTC
Hostname–
First seen17 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2], live vanilla server list [3] and predicted wipe schedule [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average513/525
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average380/450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average49/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average49/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average54/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average167/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Server Test?

A region is not published by Server Test. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 151.19.165.108:28015.

A.2How reliable is Server Test, and is it currently online?

Right now, Server Test is offline, and the last time it was seen was 11 days 10 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 17 October 2026.

A.3What is the Rust version for Server Test?

Rust network protocol 2634 and build 167781 is the version that Server Test runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4On what cycle does Server Test wipe?

There are not yet enough recorded wipes for Server Test to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 12 days 4 hours have passed since the current world was generated.

Population

A.5What position does Server Test occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Server Test holds #13,094, in the top 60% of all ranked servers.

A.6How would you characterise the player activity on Server Test?

The last recorded sighting of Server Test was 11 days 10 hours ago; it is offline now.

Tags, lists

A.7What do the tags associated with Server Test signify?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships, which Server Test publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Server Test be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Server Test: Rust community servers, measured and Vanilla Rust servers. You will find it on the server list filtered by: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.9Which settings and rules are in force on Server Test?

The name of Server Test states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Community is its category in the server browser. By its own label, vanilla, rates, kits and rules are unchanged from the game Facepunch ships. The server has VAC on, Valve's anti-cheat.

A.10What map is in use on Server Test?

The game generates the map on Server Test; that format is procedural.

Connection

A.11What steps are required to join Server Test?

Press F1 inside Rust to open the console and enter client.connect 151.19.165.108:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. 10 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Live vanilla server list. ruststatistics.org/top-vanilla-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.