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Server Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 11d ago · 151.19.195.209:28015

Abstract

We describe the public Rust server Server Test, reached at 151.19.195.209:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,197 of all servers, the top 70%. It last wiped 100d ago.

Keywordsvanilla

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,197top 70%
Last wipe100d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address151.19.195.209:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe19 Jul 2026, 12:32 UTC
Hostname–
First seen17 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2], live vanilla server list [3] and Rust wipe forecast [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 536 on average434/475
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average226/225
Rustoria.co - EU MainEU · groups of 16+ · weekly · 318 on average27/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 317 on average30/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 276 on average139/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average46/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Server Test?

There is no region published for Server Test. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 151.19.195.209:28015.

A.2How reliable is Server Test, and is it currently online?

Right now, Server Test is offline, and the last time it was seen was 11 days 2 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 17 October 2026 by Rust Statistics.

A.3What is the Rust version for Server Test?

The version of Rust on Server Test is network protocol 2631 and build 156812, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4On what cycle does Server Test wipe?

There are not yet enough recorded wipes for Server Test to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 100 days 20 hours ago.

Population

A.5What is the rank of Server Test among Rust servers?

The seven-day player-hours ranking puts Server Test at #15,197, within the top 70% of ranked servers.

A.6At what level does Server Test operate in terms of players?

At this moment Server Test is offline, having last been seen 11 days 2 hours ago.

Tags, lists

A.7How should the tags on Server Test be interpreted?

Tags from Server Test, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2631 (Protocol): Your game must run protocol 2631 to connect; cs156812 (Build): The game build is 156812; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Server Test be found among the Rust Statistics lists and filters?

Rust community servers, measured and Vanilla Rust servers are the Rust Statistics lists that Server Test fits. It appears under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Settings and map

A.9Under what rules and settings does Server Test operate?

No gather rate appears in the name of Server Test. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it under Community. By its own label, vanilla, this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.

A.10On which map does Server Test take place?

A procedural map, generated by the game, is what Server Test runs.

Connection

A.11How do you connect to Server Test?

Press F1 inside Rust to open the console and enter client.connect 151.19.195.209:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2631,^v,gmrust,cs156812,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. The slot count is 10.
ts8Group limit. 8 per team, the value the game sets by default.
v2631Protocol. Your game must run protocol 2631 to connect.
cs156812Build. The game build is 156812.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Live vanilla server list. ruststatistics.org/top-vanilla-rust-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.