Server Test
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 11d ago · 151.19.195.209:28015
Abstract
We describe the public Rust server Server Test, reached at 151.19.195.209:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,197 of all servers, the top 70%. It last wiped 100d ago.
Keywordsvanilla
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 151.19.195.209:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Jul 2026, 12:32 UTC |
| Hostname | – |
| First seen | 17 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2], live vanilla server list [3] and Rust wipe forecast [4].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 536 on average | 434/475 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 226/225 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 318 on average | 27/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 317 on average | 30/250 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 276 on average | 139/200 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average | 46/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Server Test?
There is no region published for Server Test. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 151.19.195.209:28015.
A.2How reliable is Server Test, and is it currently online?
Right now, Server Test is offline, and the last time it was seen was 11 days 2 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 17 October 2026 by Rust Statistics.
A.3What is the Rust version for Server Test?
The version of Rust on Server Test is network protocol 2631 and build 156812, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4On what cycle does Server Test wipe?
There are not yet enough recorded wipes for Server Test to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 100 days 20 hours ago.
Population
A.5What is the rank of Server Test among Rust servers?
The seven-day player-hours ranking puts Server Test at #15,197, within the top 70% of ranked servers.
A.6At what level does Server Test operate in terms of players?
At this moment Server Test is offline, having last been seen 11 days 2 hours ago.
Tags, lists
A.7How should the tags on Server Test be interpreted?
Tags from Server Test, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2631 (Protocol): Your game must run protocol 2631 to connect; cs156812 (Build): The game build is 156812; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can Server Test be found among the Rust Statistics lists and filters?
Rust community servers, measured and Vanilla Rust servers are the Rust Statistics lists that Server Test fits. It appears under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Settings and map
A.9Under what rules and settings does Server Test operate?
No gather rate appears in the name of Server Test. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it under Community. By its own label, vanilla, this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.
A.10On which map does Server Test take place?
A procedural map, generated by the game, is what Server Test runs.
Connection
A.11How do you connect to Server Test?
Press F1 inside Rust to open the console and enter client.connect 151.19.195.209:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2631,^v,gmrust,cs156812,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2631 | Protocol. Your game must run protocol 2631 to connect. |
cs156812 | Build. The game build is 156812. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Live vanilla server list. ruststatistics.org/top-vanilla-rust-servers.
- [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.