staging
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 20m ago · 151.80.25.50:28013
Abstract
We describe the public Rust server staging, reached at 151.80.25.50:28013. At the last check it held 0 of 150 places, against a seven-day mean of 01. It ranks #15,414 of all servers, the top 69%. It last wiped 33d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 24 Sep, 10:4133d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 151.80.25.50:28013 |
|---|---|
| Region | – |
| Max players | 150 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Sep 2026, 12:52 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | 59991 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 524 on average | 352/425 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 334 on average | 22/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 331 on average | 41/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 144/200 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average | 63/200 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average | 65/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does staging perform well?
The server fps averaged 1 over the last 48 hours, never dropping below 1. Its entity count reached a maximum of 119,000, including buildings, deployables and all other world objects. The peak memory usage was 1,591 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is staging based?
A region is not published by staging. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 151.80.25.50:28013 is its address.
A.3What is the online status and reliability of staging?
staging is currently online. The uptime it reports indicates a restart about 45 minutes ago. Its uptime over the last full days (7 days) was 95%, with 160 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on staging?
staging is running Rust network protocol 2635 and build 169438 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5What schedule does staging follow for wipes?
Too few wipes by staging have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 33 days 12 hours ago.
A.6What happens on staging when wipe day arrives?
Across its recent wipes, the average peak population was 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.7What position does staging occupy in the ranking of Rust servers?
Ranked by player hours across seven days, staging holds #15,414, in the top 69% of all ranked servers.
A.8What is the population level of staging?
The current population of staging is 0, drawn from 150 slots. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.9What do the tags associated with staging signify?
gmrust (Game mode): Survival on standard Rust rules; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs169438 (Build): The game build is 169438; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset: these are the tags staging publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can staging be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that staging fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.11Under what rules and settings does staging operate?
No gather rate appears in the name of staging. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.
A.12What is the map for staging?
Generated by the game from seed 59991, the procedural map on staging measures 4,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13What steps are required to join staging?
Press F1 inside Rust to open the console and enter client.connect 151.80.25.50:28013. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp150,ptrak,$r?,v2635,gmrust,cs169438,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp150 | Max players. 150 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs169438 | Build. The game build is 169438. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.