Oclium Dev Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 6m ago · 152.37.196.217:28015
Abstract
We describe the public Rust server Oclium Dev Server, reached at 152.37.196.217:28015. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,412 of all servers, the top 69%. It last wiped 20d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 9.5 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 7 Oct, 22:2820d ago | 0 | – | running | 0 |
| Wed 23 Sep, 03:0035d ago | 0 | – | 14.8 d | 0 |
| Fri 18 Sep, 23:1639d ago | 0 | – | 4.2 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 152.37.196.217:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 22:28 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average | 325/300 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average | 22/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average | 19/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 201/200 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average | 97/200 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average | 30/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1In which location is Oclium Dev Server based?
No region is published by Oclium Dev Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 152.37.196.217:28015.
A.2How reliable is Oclium Dev Server, and is it currently online?
Oclium Dev Server is online at this time. Its uptime over the last full days (7 days) was 99%, with 166 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.3What is the Rust version for Oclium Dev Server?
Oclium Dev Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4On what cycle does Oclium Dev Server wipe?
Prediction of the next wipe is impossible for Oclium Dev Server, which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 20 days 8 hours have passed since the current world was generated.
A.5What characterises wipe day on Oclium Dev Server?
The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Population
A.6How does Oclium Dev Server compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts Oclium Dev Server at #15,412, within the top 69% of ranked servers.
A.7How would you characterise the player activity on Oclium Dev Server?
The current population of Oclium Dev Server is 0, drawn from 10 slots. The seven-day average for this server is 0 players.
Tags and filters
A.8What do the tags associated with Oclium Dev Server signify?
The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): It offers 10 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set, which Oclium Dev Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can Oclium Dev Server be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that Oclium Dev Server fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.10Under what rules and settings does Oclium Dev Server operate?
Its name carries no gather rate for Oclium Dev Server. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. VAC is not in use; Valve's anti-cheat is off.
A.11What map is in use on Oclium Dev Server?
On Oclium Dev Server the terrain is procedural, built by the game itself.
Connection
A.12How do you connect to Oclium Dev Server?
Press F1 inside Rust to open the console and enter client.connect 152.37.196.217:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp10 | Max players. It offers 10 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.