Oclium Dev Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 12d ago · 153.66.31.180:28015
Abstract
We describe the public Rust server Oclium Dev Server, reached at 153.66.31.180:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,140 of all servers, the top 70%. It last wiped 21d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 153.66.31.180:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 22:28 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average | 154/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 127/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 15/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average | 17/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average | 13/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average | 43/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Oclium Dev Server?
No region is published by Oclium Dev Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 153.66.31.180:28015.
A.2What is the reliability of Oclium Dev Server, and is it online?
Right now, Oclium Dev Server is offline, and the last time it was seen was 12 days 22 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 16 October 2026 by Rust Statistics.
A.3What is the Rust version for Oclium Dev Server?
Rust network protocol 2634 and build 167058 is the version that Oclium Dev Server runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4On what cycle does Oclium Dev Server wipe?
There are not yet enough recorded wipes for Oclium Dev Server to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 21 days 6 hours ago.
Player count
A.5How does Oclium Dev Server compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Oclium Dev Server holds #15,140, in the top 70% of all ranked servers.
A.6How would you characterise the player activity on Oclium Dev Server?
At this moment Oclium Dev Server is offline, having last been seen 12 days 22 hours ago.
Tags and filters
A.7How should the tags on Oclium Dev Server be interpreted?
The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167058 (Build): Build 167058 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset, which Oclium Dev Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Oclium Dev Server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Oclium Dev Server: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.9What are the settings and rules that govern Oclium Dev Server?
No gather rate appears in the name of Oclium Dev Server. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC is inactive: the anti-cheat from Valve is off.
A.10What is the map for Oclium Dev Server?
A procedural map, generated by the game, is what Oclium Dev Server runs.
Connection
A.11What is the process for joining Oclium Dev Server?
Press F1 inside Rust to open the console and enter client.connect 153.66.31.180:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp10 | Max players. It offers 10 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167058 | Build. Build 167058 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.