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Priv server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 157.85.85.114:28263

Abstract

We describe the public Rust server Priv server, reached at 157.85.85.114:28263. It is offline at the last check, against a seven-day mean of 01. It ranks #15,339 of all servers, the top 69%. It last wiped 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsrust server

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1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/120% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,339top 69%
Last wipe27d agono schedule published
Next wipe37d 20hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123423:0003:0007:0011:0015:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040023:0003:0007:0011:0015:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak6players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 20hforce wipefw
Thu 3 Dec, 19:0035d 20hforce wipefw
02468+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 19:43fw27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Priv server
Figure 5: The map: Custom Map, size 3500, seed 1.
Table 5: The server's published settings.
Address157.85.85.114:28263
Region–
Max players12
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 19:43 UTC
Hostname–
First seen1 Oct 2026
MapCustom Map
Size3500
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average410/500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average274/300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average40/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average35/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average76/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average92/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Priv server perform well?

Its average server fps over the last 48 hours was 212, with a minimum of 178. The highest number of entities it carried was 31,853, comprising buildings, deployables and all other objects. Memory use peaked at 3,153 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does Priv server have?

No region is published by Priv server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 157.85.85.114:28263 is its address.

A.3What is the reliability of Priv server, and is it online?

Right now, Priv server is offline, and the last time it was seen was 27 hours ago. It last restarted around 23 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 98%, with 164 of 168 hours online. Its first appearance in Rust Statistics's records is 1 October 2026.

A.4What is the Rust version for Priv server?

The version of Rust on Priv server is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5What schedule does Priv server follow for wipes?

Once a month, Priv server wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The current world has been running for 27 days 2 hours.

A.6What happens on Priv server when wipe day arrives?

Recent wipes saw an average peak of 6 players. The peak on the latest wipe came 1 hours after it began.

Population

A.7How does Priv server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Priv server holds #15,339, in the top 69% of all ranked servers.

A.8At what level does Priv server operate in terms of players?

The last recorded sighting of Priv server was 27 hours ago; it is offline now. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.9How should the tags on Priv server be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp12 (Max players): 12 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset, which Priv server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Priv server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Priv server fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11What are the settings and rules that govern Priv server?

Its name carries no gather rate for Priv server. The group cap is 8 players, which is the default in the game. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC is inactive: the anti-cheat from Valve is off.

A.12On which map does Priv server take place?

The game generates Priv server's procedural map at size 3,500, from seed 1. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is Custom Map.

How to join

A.13What is the process for joining Priv server?

Press F1 inside Rust to open the console and enter client.connect 157.85.85.114:28263. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp12Max players. 12 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.